UI: Color Icon Theme Internal Parts #125146
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Reference: blender/blender#125146
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Delete Branch "Harley/blender:IconThemeColor"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Allow color SVG icons to have their fill colors modified by theme
colors using a callback. This is done just before rasterization so
only happens once per requested size, before these are cached for
reuse.
As an example this PR alters "record_on.svg" slightly so that, only if it is defined as DEF_ICON_COLOR, it will display its inner circle in red, while the outer ring will show in the current text color and so changing with theme changes:
While in dark mode it would look like this:
While in light mode you notice that the outer ring color is different:
This PR leaves "ICON_RECORD_ON" defined as just DEF_ICON and therefore it looks and behaves as it does currently.
c96caf2e4a
to4ed805e53a
@ -109,2 +111,3 @@
float outline_alpha = 1.0f,
bool multicolor = false);
bool multicolor = false,
std::function<void(std::string &)> edit_source_cb = nullptr);
FunctionRef
would be a better fit here.std::function
is only used when it needs to own data (i.e. the function is passed around and saved for later).@ -1296,2 +1298,4 @@
}
static void svg_replace_color_attributes(std::string &svg,
const std::string name,
Pass
std::string
by const reference rather than by value.Generally I'm a bit concerned by the performance of this function when it starts acting on thousands of icons. There are a lot of incremental updates to the text, and then it's called once for every theme color.
I don't want to get in the way or request premature optimizations, but I'd just suggest keeping an eye on this as more SVG icons are processed with this function. It shouldn't have an impact on startup time for example.
Agreed. I'll add a "Todo" comment to
icon_source_edit_cb
indicating that this text processing is suboptimal with all the inserts and has lots of room for optimization.Actually re-wrote that section so the processing is done by scanning the string by group, only for those that start with "blender."
@ -1298,0 +1336,4 @@
};
for (const ColorItem &item : items) {
if (name.compare(item.name) != 0) {
Why not just
name != item.name
?@ -1298,0 +1365,4 @@
if (att_start == std::string::npos || att_start > end) {
break;
}
const size_t att_end = svg.find("\"", att_start + 6);
These numbers 6, 20, 14, 16, should come from somewhere. I imagine they're the length of some string? Probably better to compute it at compile time then. For example with
StringRef::size()
.@blender-bot build