Fix #124467: lazy-connect does not work with Capture Attribute node #126282

Merged
Jacques Lucke merged 1 commits from JacquesLucke/blender:link-add-dynamic-socket into main 2024-08-13 16:25:41 +02:00
Member

The lazy-connect feature of node wrangler uses the built-in connect_sockets function which automatically handles virtual sockets in group input and output nodes already. However, it does not handle virtual sockets in other nodes.

The fix is to generalize this behavior. For that, a new handle_dynamic_sockets boolean input is added to tree.links.new. When enabled, virtual sockets are handled properly by internally calling the bNodeType.insert_link methods.

The new behavior is turned of by default for compatibility reasons.

The lazy-connect feature of node wrangler uses the built-in `connect_sockets` function which automatically handles virtual sockets in group input and output nodes already. However, it does not handle virtual sockets in other nodes. The fix is to generalize this behavior. For that, a new `handle_dynamic_sockets` boolean input is added to `tree.links.new`. When enabled, virtual sockets are handled properly by internally calling the `bNodeType.insert_link` methods. The new behavior is turned of by default for compatibility reasons.
Jacques Lucke added 1 commit 2024-08-13 15:47:43 +02:00
support handling dynamic sockets when adding links from python api
All checks were successful
buildbot/vexp-code-patch-lint Build done.
buildbot/vexp-code-patch-linux-x86_64 Build done.
buildbot/vexp-code-patch-darwin-x86_64 Build done.
buildbot/vexp-code-patch-darwin-arm64 Build done.
buildbot/vexp-code-patch-windows-amd64 Build done.
buildbot/vexp-code-patch-coordinator Build done.
045f0deed6
Author
Member

@blender-bot build

@blender-bot build
Jacques Lucke requested review from Lukas Tönne 2024-08-13 15:48:31 +02:00
Jacques Lucke requested review from Hans Goudey 2024-08-13 15:48:32 +02:00
Hans Goudey reviewed 2024-08-13 15:52:16 +02:00
Hans Goudey left a comment
Member

The reason to not always do this is to avoid changing behavior, right?

The reason to not always do this is to avoid changing behavior, right?
Author
Member

Yes.

Yes.
Lukas Tönne approved these changes 2024-08-13 16:02:23 +02:00
Lukas Tönne left a comment
Member

Seems ok

Seems ok
Hans Goudey approved these changes 2024-08-13 16:04:49 +02:00
Jacques Lucke merged commit d81ba55ce4 into main 2024-08-13 16:25:41 +02:00
Jacques Lucke deleted branch link-add-dynamic-socket 2024-08-13 16:25:45 +02:00
Sign in to join this conversation.
No reviewers
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset System
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Code Documentation
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Viewport & EEVEE
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Asset Browser Project
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Module
Viewport & EEVEE
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Severity
High
Severity
Low
Severity
Normal
Severity
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#126282
No description provided.