WIP: UI Fix: Interactive Docking modal operator re-run glitch #126380
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Reference: blender/blender#126380
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Delete Branch "Brainzman/blender:fix-bad-docking-modal"
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The following is a weird bug, with an even weirder and (temporary) fix.
Bug Description
The main interactive docking modal operator (
SCREEN_OT_area_join
) can sometimes be wrongly re-run by the Window Manager modal handler after finishing when opening/closing windows. This is due to the modal handler interpreting changes in the current context window as the operator being freed. (see the condition in wm_event_system.cc). This causes the operator to get in a broken/in-between state, where the cursor randomly changes and different areas get random docking highlights and hover behavior.Demo
Fix
As the check happens in the modal handler, my original fix idea was to try to fake it, by re-overriding the original window back into context, see this diff:
This however, does not work when windows are being closed for their areas to be merged into other screens, as seen towards the end of the demo, as they have been freed and naturally cause null derefs in
window_set
.I thus went for the alternative (and very hacky approach) of tagging the operator via a fake
op->customdata
address, acting as a value, a hack possible since the modal handler doesn't clear it between runs. This let the modal function check if it's being wrongly run again, and finish gracefully. See the content of this PR.This took me quite some time to debug and figure out. And this is certainly not a proper fix. It (maybe?) could be merged in to let user better test the experimental feature. But a proper fix would be to either :
0c3abf0a9f
to84cda54113
WIP Fix: Interactive Docking modal operator re-run glitchto WIP: UI Fix: Interactive Docking modal operator re-run glitchSomehow, a Gitea bug seems to have duplicated this PR (seems to have happen on rename), closing in favor of the original: #126379
Pull request closed