Refactor: Sculpt: Deduplicate symmetry vertex search #127804
No reviewers
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset System
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Code Documentation
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Viewport & EEVEE
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Asset Browser Project
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Module
Viewport & EEVEE
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Severity
High
Severity
Low
Severity
Normal
Severity
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#127804
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "HooglyBoogly/blender:flood-fill-symmetry-remove"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Currently code to find symmetrical vertices is duplicated
a couple times-- in the expand operator and in the flood
fill API. This commit removes the symmetry processing from
the flood fill API, which arguably shouldn't need to know
about symmetry options in the first place.
@blender-bot build
@ -553,2 +556,4 @@
/* Functions implementing different algorithms for initializing falloff values. */
Vector<int> find_symm_verts_mesh(const Depsgraph &depsgraph,
Nit: Feels a bit odd to me to have this inside
sculpt_expand.cc
- maybe put it insculpt.cc
for now?I'll do that as a separate step, I thought moving it right now made the diff less clear
@ -555,0 +624,4 @@
return symm_verts;
}
Vector<int> find_symm_verts_bmesh(const Object &object,
Do you think we should add the
SCULPT_vertex_random_access_ensure
method here? I'm still on the fence personally about how we handle those calls & if there's a good way to put them somewhere higher up in the operator such that we can effectively expect the table to always be in a valid state.I think that should be done at a higher level. For any processing that involves vertex indices I think that will be needed earlier on anyway.
@ -560,3 +663,1 @@
const Object &object,
const ePaintSymmetryFlags symm,
const int original_vert)
Vector<int> find_symm_verts(const Depsgraph &depsgraph,
Docstring above this line should be removed and put in the header
@ -626,6 +626,21 @@ void SCULPT_flip_quat_by_symm_area(float quat[4],
namespace blender::ed::sculpt_paint {
Vector<int> find_symm_verts_mesh(const Depsgraph &depsgraph,
After moving the comment here, I think mentioning that this returns a sorted list by id is potentially relevant to users?