Nodes: Improve matches when dragging a node onto a link #127868
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Reference: blender/blender#127868
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Delete Branch "CharlieJolly/blender:node-drag-link"
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This patch adds a new 'get_main_socket_by_type' function to match
the node sockets more precisely when dragging a node onto
a pre-existing link.
This resolves some cases when nodes are unable to drag link when there
are suitable sockets available. E.g. a menu socket in a group node would
prevent the next available socket from being used.
This was previously investigated in #127717.
Previously, the
get_main_socket
function matched sockets as follows.is_default_link_socket
flagThe new function matches sockets as follows.
is_default_link_socket
flag (same as before)*Visible node sockets, then hidden node sockets
^This is only for RGBA sockets and below.
Matching by name was not considered as it would have required
some hard coding of socket names.
Nodes: Improve matches when dragging a node onto a linkto WIP: Nodes: Improve matches when dragging a node onto a linkWIP: Nodes: Improve matches when dragging a node onto a linkto Nodes: Improve matches when dragging a node onto a linkComments from module meeting: https://devtalk.blender.org/t/2024-10-01-nodes-physics-module-meeting/36875
@blender-bot package
Package build started. Download here when ready.
@blender-bot package windows-amd64
Package build started. Download here when ready.
My initial attemp was in https://archive.blender.org/developer/D16684
Current thought about direction:
bNodeType
callback. Something likeFunctionRef<void(Span<const bNodeSocket *> inputs, Span<const bNoeSocket *> outputs, MutableSpan<bNodeLink>)> NodeInternalLinksFn
.blender/nodes
.And at this step we start the actual links generation.
D16684 refers to internal links. This patch is not concerned with that, it only affects the drag node onto link operator. See screenshots in main PR post.
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