Geometry Nodes: UI: Add dynamic node class to switch nodes #128241

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Charlie Jolly wants to merge 1 commits from CharlieJolly/blender:nodecolors into main

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11 changed files with 61 additions and 21 deletions

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@ -260,7 +260,7 @@ static void node_register()
static blender::bke::bNodeType ntype;
fn_node_type_base(
&ntype, FN_NODE_ALIGN_EULER_TO_VECTOR, "Align Euler to Vector", NODE_CLASS_CONVERTER);
&ntype, FN_NODE_ALIGN_EULER_TO_VECTOR, "Align Euler to Vector", NODE_CLASS_OP_VECTOR);
ntype.declare = node_declare;
ntype.draw_buttons = node_layout;
ntype.build_multi_function = node_build_multi_function;

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@ -197,6 +197,14 @@ static void node_build_multi_function(NodeMultiFunctionBuilder &builder)
}
}
static int node_ui_class(const bNode *node)
{
const NodeRandomValue &storage = node_storage(*node);
const eCustomDataType cd_type = static_cast<eCustomDataType>(storage.data_type);
eNodeSocketDatatype data_type = *bke::custom_data_type_to_socket_type(cd_type);
return node_ui_class_from_data_type(data_type);
}
static void node_register()
{
static blender::bke::bNodeType ntype;
@ -204,6 +212,7 @@ static void node_register()
fn_node_type_base(&ntype, FN_NODE_RANDOM_VALUE, "Random Value", NODE_CLASS_CONVERTER);
ntype.initfunc = fn_node_random_value_init;
ntype.updatefunc = fn_node_random_value_update;
ntype.ui_class = node_ui_class;
ntype.draw_buttons = node_layout;
ntype.declare = node_declare;
ntype.build_multi_function = node_build_multi_function;

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@ -27,7 +27,7 @@ static void node_build_multi_function(NodeMultiFunctionBuilder &builder)
static void node_register()
{
static blender::bke::bNodeType ntype;
fn_node_type_base(&ntype, FN_NODE_ROTATE_VECTOR, "Rotate Vector", NODE_CLASS_CONVERTER);
fn_node_type_base(&ntype, FN_NODE_ROTATE_VECTOR, "Rotate Vector", NODE_CLASS_OP_VECTOR);
ntype.declare = node_declare;
ntype.build_multi_function = node_build_multi_function;
blender::bke::node_register_type(&ntype);

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@ -29,7 +29,7 @@ static void node_register()
{
static blender::bke::bNodeType ntype;
fn_node_type_base(
&ntype, FN_NODE_TRANSFORM_DIRECTION, "Transform Direction", NODE_CLASS_CONVERTER);
&ntype, FN_NODE_TRANSFORM_DIRECTION, "Transform Direction", NODE_CLASS_OP_VECTOR);
ntype.declare = node_declare;
ntype.build_multi_function = node_build_multi_function;
blender::bke::node_register_type(&ntype);

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@ -366,6 +366,13 @@ static bool node_insert_link(bNodeTree *ntree, bNode *node, bNodeLink *link)
*ntree, *node, *node, *link);
}
static int node_ui_class(const bNode *node)
{
const NodeIndexSwitch &storage = node_storage(*node);
const eNodeSocketDatatype data_type = eNodeSocketDatatype(storage.data_type);
return node_ui_class_from_data_type(data_type);
}
static void register_node()
{
static blender::bke::bNodeType ntype;
@ -373,6 +380,7 @@ static void register_node()
geo_node_type_base(&ntype, GEO_NODE_INDEX_SWITCH, "Index Switch", NODE_CLASS_CONVERTER);
ntype.declare = node_declare;
ntype.initfunc = node_init;
ntype.ui_class = node_ui_class;
ntype.insert_link = node_insert_link;
blender::bke::node_type_storage(&ntype, "NodeIndexSwitch", node_free_storage, node_copy_storage);
ntype.gather_link_search_ops = node_gather_link_searches;

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@ -483,6 +483,13 @@ static void node_rna(StructRNA *srna)
});
}
static int node_ui_class(const bNode *node)
{
const NodeMenuSwitch &storage = node_storage(*node);
const eNodeSocketDatatype data_type = eNodeSocketDatatype(storage.data_type);
return node_ui_class_from_data_type(data_type);
}
static void register_node()
{
static blender::bke::bNodeType ntype;
@ -490,6 +497,7 @@ static void register_node()
geo_node_type_base(&ntype, GEO_NODE_MENU_SWITCH, "Menu Switch", NODE_CLASS_CONVERTER);
ntype.declare = node_declare;
ntype.initfunc = node_init;
ntype.ui_class = node_ui_class;
blender::bke::node_type_storage(&ntype, "NodeMenuSwitch", node_free_storage, node_copy_storage);
ntype.gather_link_search_ops = node_gather_link_searches;
ntype.draw_buttons = node_layout;

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@ -242,6 +242,13 @@ static void node_rna(StructRNA *srna)
});
}
static int node_ui_class(const bNode *node)
{
const NodeSwitch &storage = node_storage(*node);
const eNodeSocketDatatype socket_type = eNodeSocketDatatype(storage.input_type);
return node_ui_class_from_data_type(socket_type);
}
static void register_node()
{
static blender::bke::bNodeType ntype;
@ -249,6 +256,7 @@ static void register_node()
geo_node_type_base(&ntype, GEO_NODE_SWITCH, "Switch", NODE_CLASS_CONVERTER);
ntype.declare = node_declare;
ntype.initfunc = node_init;
ntype.ui_class = node_ui_class;
blender::bke::node_type_storage(
&ntype, "NodeSwitch", node_free_standard_storage, node_copy_standard_storage);
ntype.gather_link_search_ops = node_gather_link_searches;

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@ -171,6 +171,20 @@ void node_math_update(bNodeTree *ntree, bNode *node)
}
}
int node_ui_class_from_data_type(const eNodeSocketDatatype type)
{
switch (type) {
case SOCK_VECTOR:
return NODE_CLASS_OP_VECTOR;
case SOCK_RGBA:
return NODE_CLASS_OP_COLOR;
case SOCK_GEOMETRY:
return NODE_CLASS_GEOMETRY;
default:
return NODE_CLASS_CONVERTER;
}
}
/** \} */
/* -------------------------------------------------------------------- */

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@ -38,6 +38,9 @@ void node_sock_label(bNodeSocket *sock, const char *name);
void node_sock_label_clear(bNodeSocket *sock);
void node_math_update(bNodeTree *ntree, bNode *node);
/**** Node Class ****/
int node_ui_class_from_data_type(const eNodeSocketDatatype type);
/**** Labels ****/
void node_blend_label(const bNodeTree *ntree, const bNode *node, char *label, int label_maxncpy);
void node_image_label(const bNodeTree *ntree, const bNode *node, char *label, int label_maxncpy);

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@ -60,14 +60,12 @@ static void node_shader_buts_map_range(uiLayout *layout, bContext * /*C*/, Point
}
}
static int node_shader_map_range_ui_class(const bNode *node)
static int node_ui_class(const bNode *node)
{
const NodeMapRange &storage = node_storage(*node);
const eCustomDataType data_type = static_cast<eCustomDataType>(storage.data_type);
if (data_type == CD_PROP_FLOAT3) {
return NODE_CLASS_OP_VECTOR;
}
return NODE_CLASS_CONVERTER;
const eCustomDataType cd_type = static_cast<eCustomDataType>(storage.data_type);
eNodeSocketDatatype data_type = *bke::custom_data_type_to_socket_type(cd_type);
return node_ui_class_from_data_type(data_type);
}
static void node_shader_update_map_range(bNodeTree *ntree, bNode *node)
@ -527,7 +525,7 @@ void register_node_type_sh_map_range()
sh_fn_node_type_base(&ntype, SH_NODE_MAP_RANGE, "Map Range", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::sh_node_map_range_declare;
ntype.draw_buttons = file_ns::node_shader_buts_map_range;
ntype.ui_class = file_ns::node_shader_map_range_ui_class;
ntype.ui_class = file_ns::node_ui_class;
ntype.initfunc = file_ns::node_shader_init_map_range;
blender::bke::node_type_storage(
&ntype, "NodeMapRange", node_free_standard_storage, node_copy_standard_storage);

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@ -132,19 +132,11 @@ static void sh_node_mix_label(const bNodeTree * /*ntree*/,
}
}
static int sh_node_mix_ui_class(const bNode *node)
static int node_ui_class(const bNode *node)
{
const NodeShaderMix &storage = node_storage(*node);
const eNodeSocketDatatype data_type = static_cast<eNodeSocketDatatype>(storage.data_type);
switch (data_type) {
case SOCK_VECTOR:
return NODE_CLASS_OP_VECTOR;
case SOCK_RGBA:
return NODE_CLASS_OP_COLOR;
default:
return NODE_CLASS_CONVERTER;
}
return node_ui_class_from_data_type(data_type);
}
static void sh_node_mix_update(bNodeTree *ntree, bNode *node)
@ -612,7 +604,7 @@ void register_node_type_sh_mix()
static blender::bke::bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_MIX, "Mix", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::sh_node_mix_declare;
ntype.ui_class = file_ns::sh_node_mix_ui_class;
ntype.ui_class = file_ns::node_ui_class;
ntype.gpu_fn = file_ns::gpu_shader_mix;
ntype.updatefunc = file_ns::sh_node_mix_update;
ntype.initfunc = file_ns::node_mix_init;