Geometry Nodes: UI: Add dynamic node class to switch nodes #128241

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Charlie Jolly wants to merge 1 commits from CharlieJolly/blender:nodecolors into main

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This patch extends the existing use of node class to switches.
The aim is to improve node tree readability.
Dynamic changes based on data type already exist for the
Mix and Map Range nodes.

The scope of changes is limited to switches, random value and
some additional vector nodes.

Hash and compare nodes are out of scope because the inputs
and outputs are different types.

There is no plan to add additional node classes.

image
This patch extends the existing use of node class to switches. The aim is to improve node tree readability. Dynamic changes based on data type already exist for the Mix and Map Range nodes. The scope of changes is limited to switches, random value and some additional vector nodes. Hash and compare nodes are out of scope because the inputs and outputs are different types. There is no plan to add additional node classes. <img width="538" alt="image" src="attachments/a0f82619-4ad2-4694-9c83-7428d5051043">
Charlie Jolly added 1 commit 2024-09-27 12:22:09 +02:00
This patch extends the existing use of node class to switches.
The aim is to improve node tree readability.
Dynamic changes based on data type already exist for the
Mix and Map Range nodes.

The scope of changes is limited to switches, random value and
some additional vector nodes.

Hash and compare nodes are out of scope because the inputs
and outputs are different types.

There is no plan to add additional node classes.
Charlie Jolly added this to the Nodes & Physics project 2024-09-27 12:22:23 +02:00
Charlie Jolly added the
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Comments from module meeting: https://devtalk.blender.org/t/2024-10-01-nodes-physics-module-meeting/36875

Add dynamic node class to switch nodes
Seems good for the nodes shown in the PR.

Comments from module meeting: https://devtalk.blender.org/t/2024-10-01-nodes-physics-module-meeting/36875 > Add dynamic node class to switch nodes Seems good for the nodes shown in the PR.
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Reference: blender/blender#128241
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