Project to bring a native understanding of assets to Blender, as first class citizens throughout many workflows.
Basic support for assets is in Blender since version 3.0. Since then the feature set is being extended, and more and more parts start integrating asset functionality into their workflows.
Requirements have changed since the initial release, so there's ongoing work to implement a proper asset system, which wasn't initially needed. This should eventually be exposed in the Python API to support custom asset libraries (e.g. with online browsing).
These projects push asset functionality further:
- Brush Assets & Asset Shelf
- Essentials Asset Bundle
- Procedural hair nodes (based on node group assets) - mostly completed for the 3.4 release
Various core designs are explained in blog posts (from oldest to newest):
- Asset System - The technical foundation for all asset functionality (backend + frontend).