Page:
Home
Pages
Home
Module: Animation & Rigging
Module: Asset System
Module: Community Maintained Add ons
Module: Core
Module: Development Management
Module: Geometry Nodes
Module: Grease Pencil
Module: Modeling
Module: Nodes & Physics
Module: Officially Maintained Add ons
Module: Pipeline, Assets & I/O
Module: Platforms, Builds, Tests & Devices
Module: Python API & Text Editor
Module: Render & Cycles
Module: Sculpt, Paint & Texture
Module: Triaging
Module: User Interface
Module: VFX & Video
Module: Viewport & EEVEE
17
Home
Clément Foucault edited this page 2024-08-25 10:37:47 +02:00
Modules
Blender development is organized into modules and projects with different teams.
General
Module | Topics |
---|---|
Core | DNA & RNA, .blend file, undo, datablocks, linking, overrides, support libraries |
Development Management | Communication, release, documentation, forum, onboarding, infrastructure |
Platforms, Builds, Tests & Devices | Windows, macOS, Linux, automated tests, build system, release builds, libraries |
Triaging | Triaging bug reports and first round of pull request review |
User Interface | Interface, window manager, internationalization, tools & operators, outliner |
Features
Module | Topics |
---|---|
Add-ons | Official and community add-ons |
Animation & Rigging | Graph editor, dopespheet editor, NLA editor, keyframes, drivers, constraints, armatures |
Grease Pencil | Grease pencil drawing, editing, sculpting and all related to 2D animation module in Blender |
Modeling | Meshes, modifiers, nurbs, curves, metaballs, transform, UV editor, subdivision surfaces |
Nodes & Physics | Geometry nodes, function nodes, node editor, simulations, rigid body, cloth, softbody, fluids |
Pipeline, Assets & I/O | Import/export, integration into production pipelines, and asset browser |
Python API | Python API, text editor and console |
EEVEE & Viewport | EEVEE, workbench, overlays, GPU, OpenGL, Vulkan, Metal, multi-view, virtual reality |
Render & Cycles | Cycles, render pipeline, materials, textures, Freestyle, baking and color management |
Sculpt, Paint & Texture | Sculpting, vertex and image painting |
VFX & Video | Video sequencer, compositor, motion tracking, Libmv, audio |