This is fixed in Eevee next, in 4.2 Eevee acts the same as Cycles.
Yes, still happens as previously described with 4.2.0 Alpha, branch: main, commit date: 2024-04-06 12:25, hash: 68060a9ccfd1
I still get a crash almost immediately (only when rendering on CPU, not on GPU) on 4.2.0 Alpha, branch: main, commit date: 2024-03-31 11:47, hash: 4855f8cd9cbe
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The same happens with eevee next.
For me, this renders properly on current 4.2 alpha.
The last few weeks performance seems to have been improved a lot. In the worst cases, eevee next is still about 1/3 slower in FPS, but in some scenes it is actually faster now than eevee.
The scrollbar is mostly invisible (on Mac). But it is also not exactly on the side edge of the scrollbar. In fact when the toolbar is zoomed in, it hinders you in grabbing the scrollbar handle as…
Eevee next does handle this properly (only the selection outline is still shown at the non-displaced location, which might be by design). As the overlay engine was also refactored, it might be…
Yes, confirmed fixed in today's build. Thanks!