Brecht Van Lommel brecht
  • Blender & Cycles developer

  • Joined on 2003-01-03
Brecht Van Lommel pushed to main at blender/blender 2024-06-03 14:04:41 +02:00
c0b8473bd6 Tests: Update Hydra reference renders
a1d52ee950 Fix: Cycles CUDA runtime compilation should mark CUDA 12 as supported
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Brecht Van Lommel pushed to main at blender/blender-developer-docs 2024-06-03 13:37:35 +02:00
bef33e9ba0 Update docs/release_notes/4.2/python_api.md
Brecht Van Lommel pushed to main at blender/blender-developer-docs 2024-06-03 13:37:24 +02:00
0af2ec5e5d Update docs/release_notes/4.2/python_api.md
Brecht Van Lommel commented on pull request blender/blender#118841 2024-06-03 13:28:23 +02:00
Fix: Respect Blender Cycles setting for GPU denoising

Remove stray ;

Brecht Van Lommel pushed to main at blender/blender-test-data 2024-06-03 13:23:17 +02:00
45d93be9c7 Hydra: Update reference renders for latest changes
Brecht Van Lommel commented on issue blender/blender#122651 2024-06-03 12:58:03 +02:00
USD dome light issue with constant color

@CharlesWardlaw I'm not sure if this was intentionally left out or not. But I'd like to be able to run the storm tests (enabled through WITH_GPU_RENDER_TESTS) and get comparable output with both…

Brecht Van Lommel opened issue blender/blender#122651 2024-06-03 12:45:30 +02:00
USD dome light issue with constant color
Brecht Van Lommel pushed to main at brecht/paste 2024-06-03 12:22:42 +02:00
f66bc62aa6 Add usd_hydra_materialx.patch
Brecht Van Lommel commented on pull request blender/blender#122575 2024-06-03 12:10:33 +02:00
USD: Add MaterialX shader export

Getting a build error here, needed to add:

Brecht Van Lommel deleted branch modifiers from Bartosz-Kosiorek/blender 2024-06-03 12:10:13 +02:00
Brecht Van Lommel merged pull request blender/blender#121346 2024-06-03 12:10:10 +02:00
UI: Add tooltips to Physics and Subdivide modifiers
Brecht Van Lommel pushed to main at blender/blender 2024-06-03 12:10:10 +02:00
e97d46e5b0 UI: Add tooltips to Physics and Subdivide modifiers
Brecht Van Lommel commented on pull request blender/blender#122575 2024-06-03 11:43:40 +02:00
USD: Add MaterialX shader export
Brecht Van Lommel commented on pull request blender/blender#122575 2024-06-03 11:35:05 +02:00
USD: Add MaterialX shader export

Code style: use /* */

Brecht Van Lommel commented on pull request blender/blender#122575 2024-06-03 11:35:04 +02:00
USD: Add MaterialX shader export

Stray ;, here and various later instances in this function.

Brecht Van Lommel commented on pull request blender/blender#122575 2024-06-03 11:35:03 +02:00
USD: Add MaterialX shader export

Generally BLI_map.hh should be used instead.