Brecht Van Lommel brecht
  • Blender & Cycles developer

  • Joined on 2003-01-03
Brecht Van Lommel pushed to blender-v4.2-release at blender/blender 2024-06-26 02:39:24 +02:00
224307b9aa Fix: Cycles build error with OptiX after recent changes
Brecht Van Lommel commented on pull request blender/blender#123761 2024-06-26 01:42:43 +02:00
Fix: Cycles build error with OptiX after recent changes

@blender-bot package windows linux @blender-bot build macos-arm64

Brecht Van Lommel created pull request blender/blender#123761 2024-06-26 01:41:44 +02:00
Fix: Cycles build error with OptiX after recent changes
Brecht Van Lommel pushed to fix-optix-include at brecht/blender 2024-06-26 01:41:25 +02:00
5a381079d1 Fix: Cycles build error with OptiX after recent changes
066619e1a8 Fix: GPU: GLStorageBuf::async_flush_to_host non named path
02e6985c62 Fix #94323: Cycles blocky artifacts in overlapping volumes due to scale difference
9b61673b46 Fix: EEVEE: Add missing view bind
fccdfa2b06 Fix (unreported) missing IDTypes init in lib_remapper tests.
Compare 82 commits »
Brecht Van Lommel pushed to fix-optix-include at brecht/blender 2024-06-26 01:40:32 +02:00
a92fada735 Fix: Cycles build error with OptiX after recent changes
b50de2c06f Build: Update macOS libraries for Blender 4.2
368d6edc3c Cycles: Update ocloc to 101.5518 on Windows
2950098012 Fix: Issue in openimagedenoise cmake config harvest
3b4d03968b Build: Fix various issue for 4.2 macOS library update
Compare 10 commits »
Brecht Van Lommel created branch fix-optix-include in brecht/blender 2024-06-26 01:40:32 +02:00
Brecht Van Lommel commented on pull request blender/blender#114545 2024-06-25 22:31:02 +02:00
The SLIM UV unwrap algorithm implementation for Blender 4.x

Sure, those names are fine. You can also add a few separators (uiItemS) to better group properties.

Brecht Van Lommel commented on pull request blender/blender#123733 2024-06-25 18:27:16 +02:00
Fix #94323: Cycles blocky artifacts due to scale difference of overlapping volumes

I think the same is needed in svm_node_closure_emission.

Brecht Van Lommel commented on pull request blender/blender#123733 2024-06-25 17:55:15 +02:00
Fix #94323: Cycles blocky artifacts due to scale difference of overlapping volumes

We could add a SD_IS_VOLUME_SHADER_EVAL that is set in sd->flag in volume_shader_eval.

This would be in the runtime flags part of ShaderDataFlag, similar to SD_BACKFACING.

Brecht Van Lommel commented on pull request blender/blender#123733 2024-06-25 16:54:32 +02:00
Fix #94323: Cycles blocky artifacts due to scale difference of overlapping volumes

I don't think this is the right place, because it also runs for every mix and add shader node. So it will get multiplied multiple times.

Brecht Van Lommel commented on pull request blender/blender#114545 2024-06-25 15:32:01 +02:00
The SLIM UV unwrap algorithm implementation for Blender 4.x

One way to get around it would be to add a boolean:

              [x] Importance Weights
   Attribute  [ uv_importance       ]
      Factor  [        1.0          ]

Maybe by…

Brecht Van Lommel closed issue blender/blender#55607 2024-06-25 15:10:50 +02:00
Cycles: Add more procedural noise types