Block a user
f6e5c51ff1
Campaign: improved present tooltip
93afff16a8
Campaign: tidy up physics sim setup code
32695fb1b7
Campaign: tidy up the simulation configuration to the top of the file
d79b839af0
Campaign: cleanup initialisation of physics engine
6cb4e92ac8
Campaign: generate shapes out of a placeholder array of purchases
b67e07c78f
Campaign: tweak grid generation
b61f4cad47
Campaign: make configurable rectangle ratios
e499537f65
Campaign: use explicit grid arrangement (not matter.js stack)
18b03d875d
Campaign: make a test arrangement of gifts in the right amounts per tier
Addons with gpu rendering may not work in 4.0.0
Simply using the new names seems to also work for 3.6 and 3.3LTS :)
Example:
gpu.shader.from_builtin('2D_UNIFORM_COLOR')
→ gpu.shader.from_builtin('UNIFORM_COLOR')
Updating Edit…
Addons with gpu rendering may not work in 4.0.0
e09474f15f
Docs: update main README and the web client development instructions
56bb586e1b
View: Fix propagation of timeline view options. Tasks show by default again.
2fa107f58f
JS->TS: Dependency updates, linting configuration and minor code fixes
7d0349ac0a
View: Fix project details not showing selected sequence
3a19d2382b
Package: upgrade typescript, eslint, vue, vite and ui renderer versions
aaceafec28
JS->TS: Fix reported errors and type annotations
c6ca465c8d
Bugfixes: logical errors caught by error reporting
Refactor project data generation towards "snapshot bundles"
Refactor project data generation towards "snapshot bundles"
Closed in 9fe9823a213401bbc96d8c6386f0a106329a3db6
JS->TS: Port project from JavaScript to TypeScript
Support configurable thumbnail and team avatars resolutions