Block a user
9d0c2f485e
skip library linked strips
50d49e24c4
Asset Views: Decrease default preview cache size
6a7ca67a98
Fix #107725: ray-offset was incorrectly applied on motion triangles
07ac8cb15a
Fix #107506: Depsgraph: non-geometry component is treated as geometry component
527b21f0ae
LibOverride: Restore local references to virtual linked liboverrides on resync.
Animation: Armature symmetrize ebones refactor
There's plenty of other improvements you could make to the original code, but I think the more important thing is to make just those improvements that make #105385 trivial to do. If after that…
NLA is editable even when the animation data is linked
Seem like all edit methods filter before starting to work on clips – how about adding a new filter flag?
B.e. ANIMFILTER_DATA_NOT_LINKED
and filter using the strips id prop `ID_IS_LINKED(stri…
NLA is editable even when the animation data is linked
Probably related: The NLA track edibility can be toggled by pressing tab.
61849d3b5b
Revert "Fix: Knife tool does not interpolate vertex customdata in
107536f359
Refactor: Deduplicate code in graph_slider_ops.c
129f79debe
Fix: Knife tool does not interpolate vertex customdata in interior cuts
c104b135c9
Cleanup: use term "space" in blend file read/write callbacks
fa2dbceadd
Realtime Compositor: Implement Corner Pin node
151a53110c
Realtime Compositor: Implement Texture node
2cbf536605
Cleanup: Use consistent enum type in header
30f8e688c3
Fix: Wrong crease accessed for multires reshape
9f78530d80
Multires: Use cached loose edge information
3507431c30
Subdiv: Optimize coarse position extraction with cache
b68b3e7b8f
Cleanup: Add missing domain priority for mask nodes
85ed2e8c36
Animation: add function for deduplicating FCurve keys
92ab89c6d9
Anim: add simple unit test for stability of
sort_time_fcurve()
017d83790c
Refactor: move keyframe-adding function from RNA to editors/animation
e4afa06dab
Fix #107261: bpy.types.Text (region_as_string/region_from_string) crash
Animation: Armature symmetrize ebones refactor
At first a tried to move only the selection part to a seperate method but it leads to issues. When both bones are selected and if the ebone_iter gets deselected no temp pointer gets set.
That's…
generate compiler_commands.json file as make config option
4ab7bb5b1f
Fix : Show 'Exit group' menu entry also for non group nodes.
75c0e808b8
Fix #106103: Resolve texture paint selection in Metal
d85520f297
Python:
bl_ui_utils.layout.operator_context
context manager
564418f6a4
UV: support for non-square bitmaps in uv packer, alpaca_rotate
520c112732
GHOST: comment on use of
libunity
for the taskbar in X11
751afe2fdb
compiler_commands.json as config option
4ab7bb5b1f
Fix : Show 'Exit group' menu entry also for non group nodes.
75c0e808b8
Fix #106103: Resolve texture paint selection in Metal
d85520f297
Python:
bl_ui_utils.layout.operator_context
context manager
564418f6a4
UV: support for non-square bitmaps in uv packer, alpaca_rotate
WIP: Animation: Armature symmetrize ebones refactor