Rework/New: Camera, 3D View, Window Pies #8

Merged
Demeter Dzadik merged 7 commits from view_pie_rework into main 2024-08-21 03:23:39 +02:00
3 changed files with 129 additions and 132 deletions
Showing only changes of commit 6d6feab6d8 - Show all commits

View File

@ -22,7 +22,8 @@ import importlib
module_names = (
"prefs",
"hotkeys",
"pie_views_numpad_menu",
"pie_modes_menu",
"pie_view_menu",
"pie_sculpt_menu",
"pie_origin",
"pie_manipulator_menu",

127
source/pie_view_menu.py Normal file
View File

@ -0,0 +1,127 @@
# SPDX-FileCopyrightText: 2016-2022 Blender Foundation
#
# SPDX-License-Identifier: GPL-2.0-or-later
from bpy.types import Menu, Operator
from .hotkeys import register_hotkey
class PIE_MT_view_pie(Menu):
bl_idname = "PIE_MT_view_pie"
bl_label = "View Pie"
def draw(self, context):
pie = self.layout.menu_pie()
# 4 - LEFT
pie.operator("view3d.camera_to_view", text="Snap Camera to View", icon='CON_CAMERASOLVER')
# 6 - RIGHT
pie.operator('view3d.view_camera', text="View Camera", icon='VIEW_CAMERA')
# 2 - BOTTOM
space = context.area.spaces.active
if space.local_view:
pie.operator("view3d.localview", text="Leave Local View", icon='SOLO_OFF').frame_selected=False
else:
pie.operator("view3d.localview", text="Enter Local View", icon='SOLO_ON').frame_selected=False
# 8 - TOP
pie.operator("screen.region_quadview", text="Toggle Quad View", icon='SNAP_VERTEX')
# 7 - TOP - LEFT
camera = get_current_camera(context)
word = "Lock"
icon = 'UNLOCKED'
if all(camera.lock_rotation) and all(camera.lock_location):
word = "Unlock"
icon = 'LOCKED'
pie.operator('object.lock_current_camera', icon=icon, text=f"{word} Camera Transforms")
# 9 - TOP - RIGHT
pie.operator('view3d.navigate', text="Fly", icon='TRACKER')
# 1 - BOTTOM - LEFT
icon = 'LOCKED' if context.space_data.lock_camera else 'UNLOCKED'
pie.prop(context.space_data, 'lock_camera', icon=icon)
# 3 - BOTTOM - RIGHT
pie.operator('view3d.object_as_camera', icon='VIEW_CAMERA_UNSELECTED')
class PIE_MT_window_pie(Menu):
bl_idname = "PIE_MT_window_pie"
bl_label = "Window Pie"
def draw(self, context):
pie = self.layout.menu_pie()
# 4 - LEFT
pie.separator()
# 6 - RIGHT
pie.operator("screen.screen_full_area", text="Solo Area", icon='PIVOT_BOUNDBOX')
# 2 - BOTTOM
pie.separator()
# 8 - TOP
pie.operator("wm.window_fullscreen_toggle", text="Window Fullscreen", icon='FULLSCREEN_ENTER')
# 7 - TOP - LEFT
pie.separator()
# 9 - TOP - RIGHT
pie.operator("screen.screen_full_area", text="Maximize Area", icon='PIVOT_BOUNDBOX').use_hide_panels=True
# 1 - BOTTOM - LEFT
pie.separator()
# 3 - BOTTOM - RIGHT
pie.separator()
class OBJECT_OT_lock_current_camera(Operator):
bl_idname = "object.lock_current_camera"
bl_label = "Lock Camera Transforms"
bl_description = "Toggle whether the current camera can be transformed"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
if not get_current_camera(context):
cls.poll_message_set("No active camera in this viewport.")
return False
return True
def execute(self, context):
camera = get_current_camera(context)
lock = False
if not (all(camera.lock_rotation) and all(camera.lock_location)):
lock = True
camera.lock_rotation = [lock, lock, lock]
camera.lock_rotation_w = lock
camera.lock_location = [lock, lock, lock]
word = "Locked" if lock else "Unlocked"
self.report({'INFO'}, f"{word} {camera.name}.")
return {'FINISHED'}
def get_current_camera(context):
space = context.area.spaces.active
if space.type == 'VIEW_3D' and space.use_local_camera:
return space.camera
return context.scene.camera
registry = (
PIE_MT_view_pie,
PIE_MT_window_pie,
OBJECT_OT_lock_current_camera
)
def register():
register_hotkey(
'wm.call_menu_pie',
op_kwargs={'name': 'PIE_MT_view_pie'},
hotkey_kwargs={'type': "Q", 'value': "PRESS", 'alt': True},
key_cat="3D View",
)
register_hotkey(
'wm.call_menu_pie',
op_kwargs={'name': 'PIE_MT_window_pie'},
hotkey_kwargs={'type': "Q", 'value': "PRESS", 'alt': True, 'ctrl': True},
key_cat="3D View",
)

View File

@ -1,131 +0,0 @@
# SPDX-FileCopyrightText: 2016-2022 Blender Foundation
#
# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import (
Menu,
Operator,
)
from .hotkeys import register_hotkey
# Lock Camera Transforms
class PIE_OT_LockTransforms(Operator):
bl_idname = "object.locktransforms"
bl_label = "Lock Object Transforms"
bl_description = (
"Enable or disable the editing of objects transforms in the 3D View\n"
"Needs an existing Active Object"
)
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
obj = context.active_object
if obj.lock_rotation[0] is False:
obj.lock_rotation[0] = True
obj.lock_rotation[1] = True
obj.lock_rotation[2] = True
obj.lock_scale[0] = True
obj.lock_scale[1] = True
obj.lock_scale[2] = True
elif context.object.lock_rotation[0] is True:
obj.lock_rotation[0] = False
obj.lock_rotation[1] = False
obj.lock_rotation[2] = False
obj.lock_scale[0] = False
obj.lock_scale[1] = False
obj.lock_scale[2] = False
return {'FINISHED'}
# Pie views numpad - Q
class PIE_MT_ViewNumpad(Menu):
bl_idname = "PIE_MT_viewnumpad"
bl_label = "Views Pie"
def draw(self, context):
layout = self.layout
ob = context.active_object
pie = layout.menu_pie()
scene = context.scene
rd = scene.render
# 4 - LEFT
pie.operator("view3d.view_axis", text="Left", icon='TRIA_LEFT').type = 'LEFT'
# 6 - RIGHT
pie.operator("view3d.view_axis", text="Right", icon='TRIA_RIGHT').type = 'RIGHT'
# 2 - BOTTOM
pie.operator("view3d.view_axis", text="Bottom", icon='TRIA_DOWN').type = (
'BOTTOM'
)
# 8 - TOP
pie.operator("view3d.view_axis", text="Top", icon='TRIA_UP').type = 'TOP'
# 7 - TOP - LEFT
pie.operator("view3d.view_axis", text="Back").type = 'BACK'
# 9 - TOP - RIGHT
pie.operator("view3d.view_axis", text="Front").type = 'FRONT'
# 1 - BOTTOM - LEFT
box = pie.split().column()
row = box.row(align=True)
row.operator("view3d.view_camera", text="View Cam", icon='HIDE_OFF')
row.operator("view3d.camera_to_view", text="Cam To View", icon='NONE')
row = box.row(align=True)
if context.space_data.lock_camera is False:
row.operator(
"wm.context_toggle", text="Lock Cam To View", icon='UNLOCKED'
).data_path = "space_data.lock_camera"
elif context.space_data.lock_camera is True:
row.operator(
"wm.context_toggle", text="Lock Cam to View", icon='LOCKED'
).data_path = "space_data.lock_camera"
icon_locked = (
'LOCKED'
if ob and ob.lock_rotation[0] is False
else 'UNLOCKED' if ob and ob.lock_rotation[0] is True else 'LOCKED'
)
row = box.row(align=True)
row.operator("object.locktransforms", text="Lock Transforms", icon=icon_locked)
row = box.row(align=True)
row.prop(rd, "use_border", text="Border")
# 3 - BOTTOM - RIGHT
box = pie.split().column()
row = box.row(align=True)
row.operator("view3d.view_all").center = True
row.operator("view3d.view_selected", text="Selected")
row = box.row(align=True)
row.operator("view3d.view_persportho", text="Persp/Ortho")
row.operator("view3d.localview", text="Local/Global")
row = box.row(align=True)
row.operator("screen.region_quadview", text="Toggle Quad")
row.operator("screen.screen_full_area", text="Toggle Full")
registry = (
PIE_MT_ViewNumpad,
PIE_OT_LockTransforms,
)
def register():
register_hotkey(
'wm.call_menu_pie',
op_kwargs={'name': 'PIE_MT_viewnumpad'},
hotkey_kwargs={'type': "Q", 'value': "PRESS", 'alt': True},
key_cat="3D View",
)