Block a user
Raul Fernandez Hernandez
commented on pull request blender/blender#123103
2024-06-11 23:10:32 +02:00
Sculpt: Initial data oriented refactor for draw sharp brush
WIP, implementation will change
WIP: Sculpt: Initial data oriented refactor for draw sharp brush
Raul Fernandez Hernandez
created branch draw_sharp_refactor in farsthary/blender
2024-06-11 22:29:48 +02:00
Raul Fernandez Hernandez
pushed to draw_sharp_refactor at farsthary/blender
2024-06-11 22:29:48 +02:00
a511425a15
reuse common code
80faafb0ac
Merge branch 'blender-v4.2-release'
38df2148f5
Docs: Update rna manual references
4b054fea1a
Merge branch 'blender-v4.2-release'
714d5515a3
Unbreak extensions test
1b6910c61c
UI: Remove Tooltip Zoom - Never Resize
d1455c4138
Geometry Nodes: Add STL Import Node
d573ee1e6c
Sculpt: Use more specific update tags
7af444da86
Cleanup: Fix typo in comment
108c94f736
Cleanup: Reduce indentation, use const variables
Raul Fernandez Hernandez
deleted branch apply_base_mesh_fix_2 from farsthary/blender
2024-06-07 18:35:46 +02:00
Multiresolution > Apply Base produces garbled meshes
Fix #122786: Multiresolution > Apply Base produces garbled meshes
Raul Fernandez Hernandez
pushed to blender-v4.2-release at blender/blender
2024-06-07 18:35:39 +02:00
dae3554d5c
Fix #122786: Multiresolution > Apply Base produces garbled meshes
Raul Fernandez Hernandez
commented on pull request blender/blender#122859
2024-06-07 16:42:23 +02:00
Fix #122786: Multiresolution > Apply Base produces garbled meshes
edge_x will sometime be null at that point (that was the cause of the infinite loop bug before. But still r_corner_x should be assigned to whatever the loop iteration found or with the initial…
Fix #122786: Multiresolution > Apply Base produces garbled meshes
Raul Fernandez Hernandez
commented on pull request blender/blender#122845
2024-06-07 03:06:09 +02:00
Fix #122786: Multiresolution > Apply Base produces garbled meshes
Closing this PR as replaced by #122859 due to a large amount of git rebase issues.
Fix #122786: Multiresolution > Apply Base produces garbled meshes
Raul Fernandez Hernandez
created branch apply_base_mesh_fix_2 in farsthary/blender
2024-06-07 03:01:50 +02:00