Raul Fernandez Hernandez farsthary
  • Joined on 2008-06-18
Raul Fernandez Hernandez commented on pull request blender/blender#123103 2024-06-11 23:10:32 +02:00
Sculpt: Initial data oriented refactor for draw sharp brush

WIP, implementation will change

Raul Fernandez Hernandez created pull request blender/blender#123103 2024-06-11 22:33:29 +02:00
WIP: Sculpt: Initial data oriented refactor for draw sharp brush
Raul Fernandez Hernandez created branch draw_sharp_refactor in farsthary/blender 2024-06-11 22:29:48 +02:00
Raul Fernandez Hernandez pushed to draw_sharp_refactor at farsthary/blender 2024-06-11 22:29:48 +02:00
a511425a15 reuse common code
80faafb0ac Merge branch 'blender-v4.2-release'
38df2148f5 Docs: Update rna manual references
4b054fea1a Merge branch 'blender-v4.2-release'
714d5515a3 Unbreak extensions test
Compare 10 commits »
Raul Fernandez Hernandez approved blender/blender#123039 2024-06-10 23:18:51 +02:00
Cleanup: Add missing PBVH forward declaration

Shouldn't we merge this also to blender-v4.2-release?

Raul Fernandez Hernandez pushed to main at farsthary/blender 2024-06-10 21:08:04 +02:00
1b6910c61c UI: Remove Tooltip Zoom - Never Resize
d1455c4138 Geometry Nodes: Add STL Import Node
d573ee1e6c Sculpt: Use more specific update tags
7af444da86 Cleanup: Fix typo in comment
108c94f736 Cleanup: Reduce indentation, use const variables
Compare 193 commits »
Raul Fernandez Hernandez pushed to main at farsthary/.profile 2024-06-10 16:31:06 +02:00
004124f4f0 update
Raul Fernandez Hernandez deleted branch apply_base_mesh_fix_2 from farsthary/blender 2024-06-07 18:35:46 +02:00
Raul Fernandez Hernandez closed issue blender/blender#122786 2024-06-07 18:35:43 +02:00
Multiresolution > Apply Base produces garbled meshes
Raul Fernandez Hernandez merged pull request blender/blender#122859 2024-06-07 18:35:39 +02:00
Fix #122786: Multiresolution > Apply Base produces garbled meshes
Raul Fernandez Hernandez pushed to blender-v4.2-release at blender/blender 2024-06-07 18:35:39 +02:00
dae3554d5c Fix #122786: Multiresolution > Apply Base produces garbled meshes
Raul Fernandez Hernandez commented on pull request blender/blender#122859 2024-06-07 16:42:23 +02:00
Fix #122786: Multiresolution > Apply Base produces garbled meshes

edge_x will sometime be null at that point (that was the cause of the infinite loop bug before. But still r_corner_x should be assigned to whatever the loop iteration found or with the initial…

Raul Fernandez Hernandez closed pull request blender/blender#122845 2024-06-07 03:06:12 +02:00
Fix #122786: Multiresolution > Apply Base produces garbled meshes
Raul Fernandez Hernandez commented on pull request blender/blender#122845 2024-06-07 03:06:09 +02:00
Fix #122786: Multiresolution > Apply Base produces garbled meshes

Closing this PR as replaced by #122859 due to a large amount of git rebase issues.

Raul Fernandez Hernandez created pull request blender/blender#122859 2024-06-07 03:05:04 +02:00
Fix #122786: Multiresolution > Apply Base produces garbled meshes
Raul Fernandez Hernandez created branch apply_base_mesh_fix_2 in farsthary/blender 2024-06-07 03:01:50 +02:00