forked from blender/blender
EEVEE-Next: Light: Add ray visbility support #1
Closed
Clément Foucault
wants to merge 1 commits from
When changing the target branch, be careful to rebase the branch in your fork to match. See documentation.
eevee-next-light-ray-visibility
into eevee-next-transmission-slider
pull from: eevee-next-light-ray-visibility
merge into: fclem:eevee-next-transmission-slider
fclem:main
fclem:metal-per-context-buffer-pool
fclem:eevee_next_deferred_light_unroll_AS
fclem:eevee-next-thicknessless-screen-trace
fclem:eevee-set-default
fclem:eevee-next-shadow-parameter-change
fclem:eevee-next-shadow-linear-scaling
fclem:eevee-next-volume-flicker-reduction
fclem:eevee-next-shadow-pass-colored
fclem:eevee-next-volume-environment-shadow
fclem:eevee-next-lightspread
fclem:eevee-next-cleanup-deferred-rpass
fclem:eevee-next-volume-temporal-stability
fclem:eevee-next-material-panel
fclem:eevee-next-lut-refactor
fclem:eevee-next-irradiance-surfel-non-uniform
fclem:overlay-next
fclem:blender-v3.3-release
fclem:refactor-mesh-corners-generic
fclem:refactor-mesh-sharp-face-generic
fclem:temp-usd-main-021323
fclem:blender-v2.93-release
fclem:refactor-mesh-face-generic
fclem:temp-sculpt-dyntopo
fclem:temp-sculpt-roll-mapping
fclem:gpencil-new-data-proposal
fclem:universal-scene-description
fclem:sculpt-dev
fclem:asset-shelf
fclem:tmp-mak-012623
fclem:temp-bundled-assets
fclem:asset-lite-greasepencil
fclem:temp-pbvh-split
fclem:temp-pbvh-texpaint-automasking
fclem:microfacet_hair
fclem:tmp-worbench-rewrite2-optimizations
fclem:temp-offset-array-ref
fclem:blender-projects-basics
fclem:temp-pbvh-seam-texturing-tweaks
fclem:temp-nodes-group-declarations
fclem:temp-asset-library-all
fclem:refactor-mesh-uv-map-generic
fclem:temp-T102440
fclem:temp-rbf-pose-blender
fclem:geometry-nodes-tetrahedralization
When changing the target branch, be careful to rebase the branch in your fork to match. See documentation.
1 Commits
Author | SHA1 | Message | Date |
---|---|---|---|
Clément Foucault | 8df375ff43 |
EEVEE-Next: Light: Add ray visbility support
This is very straightforward. We don't do any versionning as we assume that if a scene was using these, it was not using eevee as default renderer. |