Clément Foucault fclem
  • I'm pixel pusher.

  • Joined on 2014-07-09
Clément Foucault pushed to glsl-cpp-compilation-3 at fclem/blender 2024-11-13 12:32:15 +01:00
124db81896 Fix compilation error on Linux
af7247d91d Merge branch 'main' into glsl-cpp-compilation-3
582ea0eb40 Fix: Overlay-Next: Crash when selecting object
a9e88bd50b Merge branch 'blender-v4.3-release'
cf0c91a545 Fix BKE_id_move_to_same_lib behavior with invalid parameters.
Compare 16 commits »
Clément Foucault pushed to fix-128085-4.2 at fclem/blender 2024-11-13 12:11:15 +01:00
8418456ca4 Fix: DRW: Broken multiview support with inverted scale object instances
19dcc395ef Fix BKE_id_move_to_same_lib behavior with invalid parameters.
5345b33fc3 Fix #127399: Sculpt temporary Smooth brush ignores some settings
d7ced4b5a3 Fix #127180: Outliner assert selecting unselectable editbones
c9ceb32f13 Fix #127117: NLA Channels missing update on animated object visibility
Compare 254 commits »
Clément Foucault pushed to main at blender/blender 2024-11-13 11:37:38 +01:00
582ea0eb40 Fix: Overlay-Next: Crash when selecting object
Clément Foucault pushed to glsl-cpp-compilation-3 at fclem/blender 2024-11-12 23:52:16 +01:00
6b3d71c766 Fix broken shader compilation
Clément Foucault created pull request blender/blender#130193 2024-11-12 21:30:29 +01:00
GPU: GLSL compilation as C++ for draw intern shaders
Clément Foucault pushed to glsl-cpp-compilation-3 at fclem/blender 2024-11-12 21:29:40 +01:00
a7ca088b68 Fix Cmakelists.txt
f13f3cdff8 GPU: GLSL compilation as C++ for draw intern shaders
c9c2fbc52d Cleanup: IO: Use CLOG and fmtlib for tracing OBJ/PLY/STL messages
de187f7877 Merge branch 'blender-v4.3-release'
0565f16f18 Fix (unreported) rare assert when loading blendfile using libraries.
Compare 415 commits »
Clément Foucault approved blender/blender#130190 2024-11-12 21:18:39 +01:00
Fix #130054: HDRI Preview rendering black if no visible mesh is in the scene

I don't think that's safe enough for 4.3. These functions have quite big side effects that are difficult to predict.

Clément Foucault pushed to glsl-cpp-compilation-3 at fclem/blender 2024-11-12 20:56:25 +01:00
e5e3f9cebd Fix Cmakelists.txt
Clément Foucault deleted branch glsl-cpp-compilation from fclem/blender 2024-11-12 18:53:59 +01:00
Clément Foucault merged pull request blender/blender#128724 2024-11-12 18:53:57 +01:00
GPU: GLSL compilation as C++ for gpu static shaders
Clément Foucault pushed to main at blender/blender 2024-11-12 18:53:56 +01:00
091004f1b8 GPU: GLSL compilation as C++ for gpu static shaders
Clément Foucault closed pull request blender/blender#116728 2024-11-12 18:49:07 +01:00
WIP: EEVEE Next: Optimise data packing and reduce register pressure
Clément Foucault commented on pull request blender/blender#116728 2024-11-12 18:49:05 +01:00
WIP: EEVEE Next: Optimise data packing and reduce register pressure

Everything from this PR has been merged into main in separate commit.

Clément Foucault closed pull request blender/blender#128166 2024-11-12 17:32:36 +01:00
WIP: Fix: Overlay Next: Incorrect display of facing overlay on transparent textures in solid mode
Clément Foucault commented on pull request blender/blender#128166 2024-11-12 17:32:34 +01:00
WIP: Fix: Overlay Next: Incorrect display of facing overlay on transparent textures in solid mode

Fixed the issue with the prepass and commited as 6de277d73217828a5eca896c37e7b8c662b245b3

Clément Foucault pushed to main at blender/blender 2024-11-12 17:32:11 +01:00
6de277d732 Fix: Overlay Next: Incorrect display of facing overlay on transparent textures in solid mode