Block a user
124db81896
Fix compilation error on Linux
af7247d91d
Merge branch 'main' into glsl-cpp-compilation-3
582ea0eb40
Fix: Overlay-Next: Crash when selecting object
a9e88bd50b
Merge branch 'blender-v4.3-release'
cf0c91a545
Fix
BKE_id_move_to_same_lib
behavior with invalid parameters.
8418456ca4
Fix: DRW: Broken multiview support with inverted scale object instances
19dcc395ef
Fix
BKE_id_move_to_same_lib
behavior with invalid parameters.
5345b33fc3
Fix #127399: Sculpt temporary Smooth brush ignores some settings
d7ced4b5a3
Fix #127180: Outliner assert selecting unselectable editbones
c9ceb32f13
Fix #127117: NLA Channels missing update on animated object visibility
GPU: GLSL compilation as C++ for draw intern shaders
a7ca088b68
Fix Cmakelists.txt
f13f3cdff8
GPU: GLSL compilation as C++ for draw intern shaders
c9c2fbc52d
Cleanup: IO: Use CLOG and fmtlib for tracing OBJ/PLY/STL messages
de187f7877
Merge branch 'blender-v4.3-release'
0565f16f18
Fix (unreported) rare assert when loading blendfile using libraries.
Fix #130054: HDRI Preview rendering black if no visible mesh is in the scene
I don't think that's safe enough for 4.3. These functions have quite big side effects that are difficult to predict.
GPU: GLSL compilation as C++ for gpu static shaders
WIP: EEVEE Next: Optimise data packing and reduce register pressure
WIP: EEVEE Next: Optimise data packing and reduce register pressure
Everything from this PR has been merged into main in separate commit.
WIP: Fix: Overlay Next: Incorrect display of facing overlay on transparent textures in solid mode
WIP: Fix: Overlay Next: Incorrect display of facing overlay on transparent textures in solid mode
Fixed the issue with the prepass and commited as 6de277d73217828a5eca896c37e7b8c662b245b3
6de277d732
Fix: Overlay Next: Incorrect display of facing overlay on transparent textures in solid mode