Block a user
EEVEE next halo on motion blurred out of focus objects
So turns out I inverted DoF and motion blur effect passes compared to EEVEE legacy. I must have had some reason for that but I forgot.
Any of the 2 order is incorrect anyway. The correct way…
Clément Foucault
pushed to fix-eevee-qualcom-stencil-bug at fclem/blender
2024-11-05 14:12:18 +01:00
fa288c1edb
Replace old workaround
EEVEE Next uses
gtao_quality
without UI access
EEVEE Next uses
gtao_quality
without UI access
anything against using dna_rename_defs.h to rename gtao_quality to fast_gi_quality ?
Nothing against. go ahead!
Fix: EEVEE: Add buffer workaround for stencil classification
Clément Foucault
pushed to fix-eevee-qualcom-stencil-bug at fclem/blender
2024-11-05 12:44:23 +01:00
e27c605c6b
Fix: EEVEE: Add buffer workaround for stencil classification
Clément Foucault
created branch fix-eevee-qualcom-stencil-bug in fclem/blender
2024-11-05 12:44:23 +01:00
New Eevee Rendering Volumetrics much Slower than Legacy
Interesting.
- Do you see this memory "leak" pattern in lower complexity scene?
- If you reduce the volume resolution setting does the issue disappear or is it just mitigated?
- If you…
EEVEE Next uses
gtao_quality
without UI access
This is for compatibility reason. We should remove it for 5.0. It is listed at the bottom of blender/blender#123505.
b57edfc74f
Merge branch 'main' into glsl-cpp-compilation
94a5f541c3
GPU: Improve GLSL-C++ compatibility
107022e32e
Make common libs C++ compatible
c9d50a316b
Cleanup: Remove unneeded USD cmake check/guard
88f945d068
Geometry Nodes: Avoid potential copy of attribute in simulation bake mixing
GPU: Add support for shader assert
From what I understand it is still just a stub. https://forums.developer.apple.com/forums/thread/650045
VR not showing when using 'Rendered' or 'Material preview' shading, on Blender 4.3