Block a user
b57edfc74f
Merge branch 'main' into glsl-cpp-compilation
94a5f541c3
GPU: Improve GLSL-C++ compatibility
107022e32e
Make common libs C++ compatible
c9d50a316b
Cleanup: Remove unneeded USD cmake check/guard
88f945d068
Geometry Nodes: Avoid potential copy of attribute in simulation bake mixing
GPU: Add support for shader assert
From what I understand it is still just a stub. https://forums.developer.apple.com/forums/thread/650045
VR not showing when using 'Rendered' or 'Material preview' shading, on Blender 4.3
Fix: EEVEE: VR not working
Fix: EEVEE: VR not working
811ea165f8
Fix: EEVEE: VR not working
f6bd812c68
Fix #129671: GPv3: Cut tool not respecting material lock setting
d943c9f128
Fix #128831: GPv3: Crash when adding action track
df0c567380
Fix #129781: GPv3: Memory leak in the edit batch cache
af58c223a4
Fix #129598: Resample curves node missing type alignment handling
EEVEE: Volume probe create bad shading if resolution is divisible by 3
Fix: EEVEE: Volume probe bad shading if resolution is divisible by 3
Fix: EEVEE: Volume probe bad shading if resolution is divisible by 3