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Fix: EEVEE: Volume probe bad shading if resolution is divisible by 3
8b295366d6
Fix: EEVEE: Volume probe bad shading if resolution is divisible by 3
f6bd812c68
Fix #129671: GPv3: Cut tool not respecting material lock setting
d943c9f128
Fix #128831: GPv3: Crash when adding action track
df0c567380
Fix #129781: GPv3: Memory leak in the edit batch cache
af58c223a4
Fix #129598: Resample curves node missing type alignment handling
The scene in a reflection plane does not include baked light probe lighting
The scene in a reflection plane does not include baked light probe lighting
So I kept this task opened for the "interpolation seems broken at the edges of the volume" problem which was actually reported in #127215.
The report here (#128960) is expected behavior so I…
Vulkan: Colored debug groups
I don't think we want to have to manually set the color for each group. The backend should infer the color from the group name. And we should name passes more consistently.
So I would keep the…
GPU: Add support for shader assert
GPU: GLSL compilation as C++ for gpu static shaders
Is this ok to put here or should it be enabled local?
GPU: GLSL compilation as C++ for gpu static shaders
TODO: Turn off. Only here for checking on the build bot.
GPU: GLSL compilation as C++ for gpu static shaders
@LazyDodo I couldn't make it to work if I define this in macro.cmake
.
d522f048b3
Test with gpu shaders
d9ff375e7e
GPU: GLSL-C++ Stubs: Make compilation possible
01236be188
Cleanup: GPU: Remove unused shader files
6be43ffb4d
Cleanup: Properly handle all subdiv shader cases with enum type
f736c1aa93
Merge branch 'blender-v4.3-release'