Clément Foucault fclem
  • I'm pixel pusher.

  • Joined on 2014-07-09
Clément Foucault created pull request blender/blender#129810 2024-11-04 16:53:07 +01:00
Fix: EEVEE: Volume probe bad shading if resolution is divisible by 3
Clément Foucault created branch fix-127215 in fclem/blender 2024-11-04 16:51:22 +01:00
Clément Foucault pushed to fix-127215 at fclem/blender 2024-11-04 16:51:22 +01:00
8b295366d6 Fix: EEVEE: Volume probe bad shading if resolution is divisible by 3
f6bd812c68 Fix #129671: GPv3: Cut tool not respecting material lock setting
d943c9f128 Fix #128831: GPv3: Crash when adding action track
df0c567380 Fix #129781: GPv3: Memory leak in the edit batch cache
af58c223a4 Fix #129598: Resample curves node missing type alignment handling
Compare 10 commits »
Clément Foucault closed issue blender/blender#128960 2024-11-04 15:26:27 +01:00
The scene in a reflection plane does not include baked light probe lighting
Clément Foucault commented on issue blender/blender#128960 2024-11-04 15:26:24 +01:00
The scene in a reflection plane does not include baked light probe lighting

So I kept this task opened for the "interpolation seems broken at the edges of the volume" problem which was actually reported in #127215.

The report here (#128960) is expected behavior so I…

Clément Foucault approved blender/blender#129793 2024-11-04 13:56:25 +01:00
Fix: Crash with a BadAccess X_GLXMakeCurrent error

Looks much better indeed! Thanks!

Clément Foucault commented on pull request blender/blender#129340 2024-11-04 10:47:49 +01:00
Vulkan: Colored debug groups

I don't think we want to have to manually set the color for each group. The backend should infer the color from the group name. And we should name passes more consistently.

So I would keep the…

Clément Foucault deleted branch temp-pbvh-split from fclem/blender 2024-11-03 17:50:31 +01:00
Clément Foucault pushed to main at blender/blender 2024-11-02 21:51:41 +01:00
afaa315418 GPU: Printf: Print buffer content even in case of overflow
Clément Foucault created pull request blender/blender#129728 2024-11-02 19:35:40 +01:00
GPU: Add support for shader assert
Clément Foucault pushed to gpu-shader-assert at fclem/blender 2024-11-02 19:35:02 +01:00
9732c0ec6c GPU: Add support for shader assert
Clément Foucault created branch gpu-shader-assert in fclem/blender 2024-11-02 19:35:02 +01:00
Clément Foucault commented on pull request blender/blender#128724 2024-11-02 00:54:21 +01:00
GPU: GLSL compilation as C++ for gpu static shaders

Is this ok to put here or should it be enabled local?

Clément Foucault commented on pull request blender/blender#128724 2024-11-02 00:52:39 +01:00
GPU: GLSL compilation as C++ for gpu static shaders

TODO: Turn off. Only here for checking on the build bot.

Clément Foucault commented on pull request blender/blender#128724 2024-11-02 00:51:22 +01:00
GPU: GLSL compilation as C++ for gpu static shaders

@LazyDodo I couldn't make it to work if I define this in macro.cmake.

Clément Foucault pushed to glsl-cpp-compilation at fclem/blender 2024-11-02 00:49:34 +01:00
1b57f9b994 Turn CPP compilation on for testing
Clément Foucault pushed to glsl-cpp-compilation at fclem/blender 2024-11-02 00:49:03 +01:00
ec03cb6e28 Test with gpu shaders
Clément Foucault pushed to glsl-cpp-compilation at fclem/blender 2024-11-02 00:46:34 +01:00
d522f048b3 Test with gpu shaders
d9ff375e7e GPU: GLSL-C++ Stubs: Make compilation possible
01236be188 Cleanup: GPU: Remove unused shader files
6be43ffb4d Cleanup: Properly handle all subdiv shader cases with enum type
f736c1aa93 Merge branch 'blender-v4.3-release'
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