Clément Foucault fclem
  • I'm pixel pusher.

  • Joined on 2014-07-09
Clément Foucault pushed to gpencil-remove-geom-shader at fclem/blender 2024-10-21 00:30:00 +02:00
c5adfcaf5b Remove uneeded files
Clément Foucault created pull request blender/blender#129274 2024-10-21 00:29:16 +02:00
WIP: GPencil: Port geometry shader to primitive expansion API
Clément Foucault pushed to gpencil-remove-geom-shader at fclem/blender 2024-10-21 00:27:11 +02:00
6180998a19 GPencil: Port geometry shader to primitive expansion API
Clément Foucault created branch gpencil-remove-geom-shader in fclem/blender 2024-10-21 00:27:11 +02:00
Clément Foucault opened issue blender/blender#129268 2024-10-20 12:01:59 +02:00
EEVEE: Improved deferred lighting efficiency
Clément Foucault pushed to draw-split-visibility-pass at fclem/blender 2024-10-20 11:35:58 +02:00
f4be18c8c6 Use even increment to leave the global count always odd, remove the 1 OR
Clément Foucault commented on issue blender/blender#125456 2024-10-20 11:19:17 +02:00
VR not showing when using 'Rendered' or 'Material preview' shading, on Blender 4.3

@Opheroth are you confident that this is the right commit you referenced? Alaska's bisecting point to another commit.

If you could give use the diff of your changes that would be very helpful.

Clément Foucault pushed to draw-split-visibility-pass at fclem/blender 2024-10-19 14:54:18 +02:00
480400ed2d Improve assertions and add tests
Clément Foucault pushed to draw-split-visibility-pass at fclem/blender 2024-10-18 17:42:22 +02:00
6dfa856bf9 Address review
Clément Foucault commented on pull request blender/blender#129170 2024-10-18 16:29:13 +02:00
DRW: Add split visibility and command generation function

The 1 OR is here to avoid the counter to overflow to 0. Since this fingerprint is used to remove uneeded updates, it is needed for it to be non-null.

Clément Foucault closed pull request blender/blender#115195 2024-10-18 13:00:28 +02:00
GPU: Add imageLoadFast and imageStoreFast variants
Clément Foucault commented on pull request blender/blender#115195 2024-10-18 13:00:25 +02:00
GPU: Add imageLoadFast and imageStoreFast variants

All changes have been commited through multiple PRs. Closings.

Clément Foucault commented on issue infrastructure/blender-projects-platform#121 2024-10-18 12:41:50 +02:00
Buildbot: Install Vulkan on workers for running tests

Noteworthy mentions:

  • The option WITH_GPU_BUILDTIME_SHADER_BUILDER is not needed anymore and will be removed soon #129014 as it is replaced by the shader compilation tests.
  • `WITH_GPU_DRAW_TE…
Clément Foucault commented on pull request blender/blender#129170 2024-10-17 20:49:40 +02:00
DRW: Add split visibility and command generation function

IDK, maybe we could leave submit like this and add an explicit submit_only (or a better name) that asserts that compute passes have already run.

I like the idea! Makes it easier to validate.

Clément Foucault commented on pull request blender/blender#129170 2024-10-17 20:49:06 +02:00
DRW: Add split visibility and command generation function

This was detected by the assertions.

Clément Foucault created pull request blender/blender#129170 2024-10-17 18:43:30 +02:00
DRW: Add split visibility and command generation function
Clément Foucault pushed to draw-split-visibility-pass at fclem/blender 2024-10-17 18:42:54 +02:00
f487c37c03 DRW: Add split visibility and command generation function
Clément Foucault pushed to draw-split-visibility-pass at fclem/blender 2024-10-17 18:33:56 +02:00
9ce585b96a DRW: Add split visibility and command generation function
a4ef779abe Fix: Overlay-Next: Assert caused by unreleased texture
1e55d034a1 Fix massive amount of memleaks on exit in BPY.
649dfb8abc Refactor: GPv3: Use int3 for triangle data type
d68a79e084 Merge branch 'blender-v4.3-release'
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