Block a user
WIP: GPencil: Port geometry shader to primitive expansion API
Clément Foucault
created branch gpencil-remove-geom-shader in fclem/blender
2024-10-21 00:27:11 +02:00
EEVEE: Improved deferred lighting efficiency
VR not showing when using 'Rendered' or 'Material preview' shading, on Blender 4.3
@Opheroth are you confident that this is the right commit you referenced? Alaska's bisecting point to another commit.
If you could give use the diff of your changes that would be very helpful.
DRW: Add split visibility and command generation function
The 1 OR is here to avoid the counter to overflow to 0. Since this fingerprint is used to remove uneeded updates, it is needed for it to be non-null.
GPU: Add imageLoadFast and imageStoreFast variants
GPU: Add imageLoadFast and imageStoreFast variants
All changes have been commited through multiple PRs. Closings.
Clément Foucault
commented on issue infrastructure/blender-projects-platform#121
2024-10-18 12:41:50 +02:00
Buildbot: Install Vulkan on workers for running tests
Noteworthy mentions:
- The option
WITH_GPU_BUILDTIME_SHADER_BUILDER
is not needed anymore and will be removed soon #129014 as it is replaced by the shader compilation tests. - `WITH_GPU_DRAW_TE…
DRW: Add split visibility and command generation function
IDK, maybe we could leave submit like this and add an explicit submit_only (or a better name) that asserts that compute passes have already run.
I like the idea! Makes it easier to validate.
DRW: Add split visibility and command generation function
9ce585b96a
DRW: Add split visibility and command generation function
a4ef779abe
Fix: Overlay-Next: Assert caused by unreleased texture
1e55d034a1
Fix massive amount of memleaks on exit in BPY.
649dfb8abc
Refactor: GPv3: Use
int3
for triangle data type
d68a79e084
Merge branch 'blender-v4.3-release'