Block a user
Fix 107322: MacOS/ATI Crash When Starting Eevee
iter
needs to be explicitly converted to float here.
Fix 107322: MacOS/ATI Crash When Starting Eevee
iter
needs to be explicitly converted to float here.
Fix 107322: MacOS/ATI Crash When Starting Eevee
iter
needs to be explicitly converted to float here.
Fix 107322: MacOS/ATI Crash When Starting Eevee
sample_count
needs to be declared as int. Better do the conversion out of the loop const int i_sample_count = int(sample_count)
GPU: Debug 'Shaders' Folder appearing in 3.6 &. 4.0 on Mac
Fix #109314: Metal Debug 'Shaders' Folder appearing in 3.6 &. 4.0
Fix #109314: Metal Debug 'Shaders' Folder appearing in 3.6 &. 4.0
fe42da543d
Fix #109314 Metal: Debug 'Shaders' Folder appearing in 3.6 &. 4.0 on Mac
f2fb22b94b
Fix snap normal not in world-space
0b0a5d21ac
Fix: Revert changes in Mesh to Volume node and modifier to Blender 3.6
c9a8b1f13f
Fix #109231: Python defined socket type switching broken
b226c115e2
Fix #109236: Split Edges node skips loose edges
GPU: New API for clearing SSBOs
Workbench Next: Sculpt Support
These kind of comments are better left on the PR itself. They are not really useful once the initial code gets removed.
Workbench Next: Sculpt Support
Might have been some gidelines we had when code was mostly C++. Disregard that then.
Realtime Compositor: Implement Keying node
Add documentation. At least add what implementation if follows (ie: python nympy).
Workbench Next: Sculpt Support
About the debug code, I would maybe make it part of workbench-next or overlay-next (preferably) instead.