Clément Foucault fclem
  • I'm pixel pusher.

  • Joined on 2014-07-09
Clément Foucault suggested changes for blender/blender#109358 2023-06-26 09:56:54 +02:00
Fix 107322: MacOS/ATI Crash When Starting Eevee

Some more explicit casts are needed.

Clément Foucault commented on pull request blender/blender#109358 2023-06-26 09:56:54 +02:00
Fix 107322: MacOS/ATI Crash When Starting Eevee

iter needs to be explicitly converted to float here.

Clément Foucault commented on pull request blender/blender#109358 2023-06-26 09:56:53 +02:00
Fix 107322: MacOS/ATI Crash When Starting Eevee

iter needs to be explicitly converted to float here.

Clément Foucault commented on pull request blender/blender#109358 2023-06-26 09:56:53 +02:00
Fix 107322: MacOS/ATI Crash When Starting Eevee

iter needs to be explicitly converted to float here.

Clément Foucault commented on pull request blender/blender#109358 2023-06-26 09:56:53 +02:00
Fix 107322: MacOS/ATI Crash When Starting Eevee

sample_count needs to be declared as int. Better do the conversion out of the loop const int i_sample_count = int(sample_count)

Clément Foucault deleted branch tmp-fix-109314 from fclem/blender 2023-06-24 17:40:57 +02:00
Clément Foucault closed issue blender/blender#109314 2023-06-24 17:40:56 +02:00
GPU: Debug 'Shaders' Folder appearing in 3.6 &. 4.0 on Mac
Clément Foucault pushed to blender-v3.6-release at blender/blender 2023-06-24 17:40:54 +02:00
8fd824c4b7 Fix #109314: Metal Debug 'Shaders' Folder appearing in 3.6 &. 4.0
Clément Foucault merged pull request blender/blender#109323 2023-06-24 17:40:53 +02:00
Fix #109314: Metal Debug 'Shaders' Folder appearing in 3.6 &. 4.0
Clément Foucault created pull request blender/blender#109323 2023-06-24 15:16:09 +02:00
Fix #109314: Metal Debug 'Shaders' Folder appearing in 3.6 &. 4.0
Clément Foucault pushed to tmp-fix-109314 at fclem/blender 2023-06-24 15:14:05 +02:00
fe42da543d Fix #109314 Metal: Debug 'Shaders' Folder appearing in 3.6 &. 4.0 on Mac
f2fb22b94b Fix snap normal not in world-space
0b0a5d21ac Fix: Revert changes in Mesh to Volume node and modifier to Blender 3.6
c9a8b1f13f Fix #109231: Python defined socket type switching broken
b226c115e2 Fix #109236: Split Edges node skips loose edges
Compare 10 commits »
Clément Foucault created branch tmp-fix-109314 in fclem/blender 2023-06-24 15:14:05 +02:00
Clément Foucault closed issue blender/blender#105492 2023-06-24 10:56:20 +02:00
GPU: New API for clearing SSBOs
Clément Foucault commented on pull request blender/blender#109294 2023-06-24 01:12:02 +02:00
Workbench Next: Sculpt Support

These kind of comments are better left on the PR itself. They are not really useful once the initial code gets removed.

Clément Foucault commented on pull request blender/blender#109294 2023-06-24 01:05:44 +02:00
Workbench Next: Sculpt Support

Might have been some gidelines we had when code was mostly C++. Disregard that then.

Clément Foucault commented on pull request blender/blender#108393 2023-06-23 18:16:09 +02:00
Realtime Compositor: Implement Keying node

Add documentation. At least add what implementation if follows (ie: python nympy).

Clément Foucault commented on pull request blender/blender#109294 2023-06-23 17:59:21 +02:00
Workbench Next: Sculpt Support

About the debug code, I would maybe make it part of workbench-next or overlay-next (preferably) instead.

Clément Foucault suggested changes for blender/blender#109294 2023-06-23 17:52:44 +02:00
Workbench Next: Sculpt Support

A few cosmetic changes but otherwise looks good to me.