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EEVEE-Next: Irradiance Cache: Initial Implementation
I will use world as it fits better the terminology used in the rest of EEVEE-Next.
fe6f17e833
EEVE-Next: Shadow Map Tracing: Initial commit
b779c6ebe1
Merge branch 'blender-v3.6-release'
bca236bfa0
I18n: Updated translations from svn trunk (r6585).
2264a32f54
Fix: Missing select menu for GPv3
bb041b3f48
Fix #109207: Can't select in gpencil edit mode
EEVEE-Next: Irradiance Cache: Initial Implementation
The main issue seems to be solved for NVidia and MacOS.
However, on Metal backend, there are remaining warnings that I think should be tackled as separate issue.
WARN (gpu.debug.metal):…
4c294146bc
Merge branch 'main' into eevee-next-irradiance-cache
28799a20e3
Merge branch 'blender-v3.6-release'
1347640e38
Sculpt: Fix #109112: Connected island code broken for multires
93020db5e0
Sculpt: Fix #109112: Connected island code broken for multires
ec18e11c37
Cleanup: remove unnecessary "for_write" in method name
GPU Module Development Quirks
Cycles/EEVEE: change point light to double-sided sphere light
This sin -> tan
is a bit cryptic. It could help if it was a full sentence.
EEVEE Next: Ambient Occlusion
Declare the constant before this line and add a comment that this fixes a NaN issue on some Intel GPU (add link to original issue).
EEVEE Next: Ambient Occlusion
It is unclear what this TODO is referring to: a specific function, or the whole file?
EEVEE Next: Ambient Occlusion
I'm almost tempted to remove this pass altogether. It might just become a subpass of the raytracing pipeline.