Clément Foucault fclem
  • I'm pixel pusher.

  • Joined on 2014-07-09
Clément Foucault pushed to eevee-next-irradiance-cache at fclem/blender 2023-05-24 22:54:25 +02:00
4ad77fcc74 EEVEE-Next: Add progress to irradiance bake
Clément Foucault pushed to eevee-next-irradiance-cache at fclem/blender 2023-05-23 12:37:50 +02:00
fc91ed10a9 Merge branch 'main' into eevee-next-irradiance-cache
a9beb62449 EEVEE-Next: Fix int3 packing with MSL
07c59041ac GPU: Add packed_int3 for SSBO/UBO struct alignment
4997748e5e Vulkan: Select Compatible Render Surface
793446cbdc BLI: Replace some macros with inlined functions for C++
Compare 480 commits »
Clément Foucault pushed to main at blender/blender 2023-05-23 12:30:37 +02:00
a9beb62449 EEVEE-Next: Fix int3 packing with MSL
Clément Foucault pushed to main at blender/blender 2023-05-23 12:18:19 +02:00
07c59041ac GPU: Add packed_int3 for SSBO/UBO struct alignment
Clément Foucault created branch eevee-next-ssr in fclem/blender 2023-05-23 11:42:12 +02:00
Clément Foucault pushed to eevee-next-ssr at fclem/blender 2023-05-23 11:42:12 +02:00
2735010d41 EEVEE-Next: Raytracing pipeline: Tile Compaction
f7ce43137a EEVEE-Next: Raytracing pipeline: Tile Classify
c435d2f856 Metal: Always add GPU_TEXTURE_USAGE_ATTACHMENT flag
8bca0e1075 Cleanup: Format python after recent changes
b40b59935d Metal: Force Compute shaders workgroup max thread count
Compare 10 commits »
c3119d80d9 Merge branch 'main' into GPUTextureUsageAttachment_Metal
793446cbdc BLI: Replace some macros with inlined functions for C++
a5677d225b Refactor Render Result to allow implicit buffer sharing
495e4f2d0e PyAPI: remove deprecated 2D_/3D_ prefix (update docs)
9a8fd2f1dd PyAPI: remove deprecated 2D_/3D_ prefix for built-in shader names
Compare 34 commits »
Clément Foucault commented on pull request blender/blender#108149 2023-05-23 10:55:08 +02:00
Eevee-Next: World Reflective Light
  • Create World Probe pipeline
Clément Foucault commented on pull request blender/blender#108149 2023-05-23 10:55:07 +02:00
Eevee-Next: World Reflective Light

👎

Clément Foucault commented on pull request blender/blender#108149 2023-05-23 10:55:07 +02:00
Eevee-Next: World Reflective Light

Codestyle!

3d9292a956 Merge branch 'main' into MetalStencilViewSupport_And_Refactor
eb3e32b653 Fix #108136: Regression : Texture paint is broken
7f4aa0b553 Merge branch 'blender-v3.6-release'
3695f0dffc Cycles: fix device settings update for Multi-device
64c33871bd Cleanup: add missing inline
Compare 152 commits »
Clément Foucault opened issue blender/blender#108137 2023-05-22 10:40:16 +02:00
EEVEE: Add support for area light beam spread
Clément Foucault opened issue blender/blender#108123 2023-05-21 17:22:14 +02:00
Draw: Move to 32bit reversed depth buffer
Clément Foucault pushed to main at blender/blender 2023-05-19 18:48:10 +02:00
c435d2f856 Metal: Always add GPU_TEXTURE_USAGE_ATTACHMENT flag
Clément Foucault pushed to main at blender/blender 2023-05-19 18:14:45 +02:00
b40b59935d Metal: Force Compute shaders workgroup max thread count