Block a user
fc91ed10a9
Merge branch 'main' into eevee-next-irradiance-cache
a9beb62449
EEVEE-Next: Fix int3 packing with MSL
07c59041ac
GPU: Add
packed_int3
for SSBO/UBO struct alignment
4997748e5e
Vulkan: Select Compatible Render Surface
793446cbdc
BLI: Replace some macros with inlined functions for C++
2735010d41
EEVEE-Next: Raytracing pipeline: Tile Compaction
f7ce43137a
EEVEE-Next: Raytracing pipeline: Tile Classify
c435d2f856
Metal: Always add GPU_TEXTURE_USAGE_ATTACHMENT flag
8bca0e1075
Cleanup: Format python after recent changes
b40b59935d
Metal: Force Compute shaders workgroup max thread count
Clément Foucault
pushed to GPUTextureUsageAttachment_Metal at Jason-Fielder/blender
2023-05-23 10:56:39 +02:00
c3119d80d9
Merge branch 'main' into GPUTextureUsageAttachment_Metal
793446cbdc
BLI: Replace some macros with inlined functions for C++
a5677d225b
Refactor Render Result to allow implicit buffer sharing
495e4f2d0e
PyAPI: remove deprecated 2D_/3D_ prefix (update docs)
9a8fd2f1dd
PyAPI: remove deprecated 2D_/3D_ prefix for built-in shader names
Clément Foucault
pushed to MetalStencilViewSupport_And_Refactor at Jason-Fielder/blender
2023-05-22 10:50:11 +02:00
3d9292a956
Merge branch 'main' into MetalStencilViewSupport_And_Refactor
eb3e32b653
Fix #108136: Regression : Texture paint is broken
7f4aa0b553
Merge branch 'blender-v3.6-release'
3695f0dffc
Cycles: fix device settings update for Multi-device
64c33871bd
Cleanup: add missing inline
EEVEE: Add support for area light beam spread
Draw: Move to 32bit reversed depth buffer