Clément Foucault fclem
  • I'm pixel pusher.

  • Joined on 2014-07-09
Clément Foucault pushed to pull-eevee-next-volumes at pragma37/blender 2023-05-10 14:29:26 +02:00
3bd94f9551 Fix missing usage flag for metal
Clément Foucault pushed to pull-eevee-next-volumes at pragma37/blender 2023-05-09 19:58:56 +02:00
4343418581 Fix erroneous UBO size
c1c75e6109 Cleanup codestyle & missing binds
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Clément Foucault pushed to main at blender/blender 2023-05-09 14:37:29 +02:00
4436909c1d Workbench-Next: Fix shader compilation
Clément Foucault pushed to pull-eevee-next-volumes at pragma37/blender 2023-05-08 19:31:03 +02:00
0271234e0a Merge branch 'main' into pull-eevee-next-volumes
f8bf15af0b Use sampling class instead of set_jitter
ae1c52b3f2 Cleanup: remove dead code
d8388ef36a Fix: avoid extra depsgraph evaluation when stopping animation playback
8e9ada0079 Fix: force frame update only when starting animation timer
Compare 460 commits »
Clément Foucault pushed to pull-eevee-next-volumes at pragma37/blender 2023-05-08 19:21:57 +02:00
52251dcb0a Fix codestyle
013d5198ef Fix GLSL codestyle
0566453d02 Fix compilation issues on Mac and remove unecessary binds
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Clément Foucault pushed to eevee-next-irradiance-cache at fclem/blender 2023-05-07 16:06:54 +02:00
487ab2073b EEVEE-Next: Irradiance Bake: Avoid asserts on Metal
Clément Foucault pushed to eevee-next-irradiance-cache at fclem/blender 2023-05-05 16:18:54 +02:00
63a2736e5e Merge branch 'main' into eevee-next-irradiance-cache
c796cbebef Metal: Add atomicExchange and mat3x4 support
12fc600d7f EEVEE-Next: Fix compilation error with Metal
9654b96ffa Refactor: pose_slide.c
878477f250 Fix broken UI view notifier listening
Compare 165 commits »
Clément Foucault pushed to main at blender/blender 2023-05-05 16:18:38 +02:00
c796cbebef Metal: Add atomicExchange and mat3x4 support
Clément Foucault pushed to main at blender/blender 2023-05-05 12:52:59 +02:00
29053c5c02 EEVEE-Next: Fix validation layer errors on Metal
5a88afeaec DRW: Fix mixed type comparison warning
eab0cd475a EEVEE-Next: Fix wrong texture usage flag
c11ac86e03 Cleanup: Metal: Better function name and comments for buffer bindings
2f1bf2ff1e EEVEE-Next: World: Fix missing SSBO bind
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Clément Foucault pushed to main at blender/blender 2023-05-04 17:01:32 +02:00
5aa51cf607 EEVEE-Next: Fix warning when using Metal backend
78d2f162e8 Metal: Fix EEVEE-Next shader compilation errors
aa31d9be80 Metal: Fix Workbench-Next shader compilation errors
Compare 3 commits »
Clément Foucault pushed to main at blender/blender 2023-05-04 10:59:29 +02:00
9d6659bf07 Metal: Shader: Remove assertion of compilation success
2815f46883 Metal: ShaderLog: Add initial implementation
e39c3c600c GPU: ShaderLog: Add more const correctness & notes supports
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Clément Foucault merged pull request blender/blender#107175 2023-05-03 11:46:37 +02:00
Metal: Storage buffer and explicit bind location support
Clément Foucault pushed to main at blender/blender 2023-05-03 11:46:36 +02:00
88ace032a6 Metal: Storage buffer and explicit bind location support
Clément Foucault closed issue blender/blender#107564 2023-05-03 11:08:29 +02:00
Eevee. Second transparent layer is disappearing at certain steep angle of view
Clément Foucault commented on issue blender/blender#107564 2023-05-03 11:08:25 +02:00
Eevee. Second transparent layer is disappearing at certain steep angle of view

The rendering of transparent objects is order dependent and depends on the object distance from the camera. What happens is that the gloss plane is rendered using depth prepass because of the…