Block a user
0271234e0a
Merge branch 'main' into pull-eevee-next-volumes
f8bf15af0b
Use sampling class instead of
set_jitter
ae1c52b3f2
Cleanup: remove dead code
d8388ef36a
Fix: avoid extra depsgraph evaluation when stopping animation playback
8e9ada0079
Fix: force frame update only when starting animation timer
52251dcb0a
Fix codestyle
013d5198ef
Fix GLSL codestyle
0566453d02
Fix compilation issues on Mac and remove unecessary binds
63a2736e5e
Merge branch 'main' into eevee-next-irradiance-cache
c796cbebef
Metal: Add atomicExchange and mat3x4 support
12fc600d7f
EEVEE-Next: Fix compilation error with Metal
9654b96ffa
Refactor: pose_slide.c
878477f250
Fix broken UI view notifier listening
29053c5c02
EEVEE-Next: Fix validation layer errors on Metal
5a88afeaec
DRW: Fix mixed type comparison warning
eab0cd475a
EEVEE-Next: Fix wrong texture usage flag
c11ac86e03
Cleanup: Metal: Better function name and comments for buffer bindings
2f1bf2ff1e
EEVEE-Next: World: Fix missing SSBO bind
5aa51cf607
EEVEE-Next: Fix warning when using Metal backend
78d2f162e8
Metal: Fix EEVEE-Next shader compilation errors
aa31d9be80
Metal: Fix Workbench-Next shader compilation errors
9d6659bf07
Metal: Shader: Remove assertion of compilation success
2815f46883
Metal: ShaderLog: Add initial implementation
e39c3c600c
GPU: ShaderLog: Add more const correctness & notes supports
Metal: Storage buffer and explicit bind location support
Eevee. Second transparent layer is disappearing at certain steep angle of view
Eevee. Second transparent layer is disappearing at certain steep angle of view
The rendering of transparent objects is order dependent and depends on the object distance from the camera. What happens is that the gloss plane is rendered using depth prepass because of the…