Clément Foucault fclem
  • I'm pixel pusher.

  • Joined on 2014-07-09
Clément Foucault commented on pull request blender/blender#107176 2023-04-23 23:36:42 +02:00
EEVEE Next: Volumes

Document this function. The name isn't clear by itself.

Clément Foucault commented on pull request blender/blender#107176 2023-04-23 23:36:42 +02:00
EEVEE Next: Volumes

Code style. Use bool is_persp and use else clause for ortho.

Clément Foucault commented on pull request blender/blender#107176 2023-04-23 23:36:42 +02:00
EEVEE Next: Volumes

Can we remove thoses? Seems like they were used for porting the old code but are unused now.

Clément Foucault commented on pull request blender/blender#107176 2023-04-23 23:36:41 +02:00
EEVEE Next: Volumes

This shader should be part of the deferred pipeline shader. We shouldn't load the scene depth only for this pass.

Clément Foucault commented on pull request blender/blender#107176 2023-04-23 23:36:41 +02:00
EEVEE Next: Volumes

This should also output to the volume renderpasses.

Clément Foucault commented on pull request blender/blender#107176 2023-04-23 23:36:41 +02:00
EEVEE Next: Volumes

Doesnt seems to be necessary. Merge with eevee_volume_resolve.

Clément Foucault commented on pull request blender/blender#107176 2023-04-23 23:36:40 +02:00
EEVEE Next: Volumes
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Clément Foucault pushed to eevee-next-irradiance-cache at fclem/blender 2023-04-22 18:26:47 +02:00
7d51a1ee3a EEVEE-Next: Irradiance Cache: Load irradiance in atlas
3452d3998c Merge branch 'main' into eevee-next-irradiance-cache
99f5e60b86 RNA: ignore some large arrays in override code
680a54c7d0 EEVEE Next: Ensure correct texture usage for views
25138fd6e0 EEVEE Next: GLSL Metal shader type compatibility
Compare 272 commits »
Clément Foucault merged pull request blender/blender#107221 2023-04-21 18:24:45 +02:00
Metal: Resolve high memory pressure on EEVEE render
Clément Foucault pushed to main at blender/blender 2023-04-21 18:24:44 +02:00
29a4903eb8 Metal: Resolve high memory pressure on EEVEE render
e629d88702 Merge branch 'main' into MetalEEVEENext_shaderCompilation
d5757a0a10 Cycles: re-enable AMD GPU binaries on Windows
45c0762f1b Fix #107125: Entering Grease Pencil Vertex Paint mode crashes
599e52119f Fix #107101: Update depsgraph on muting VSE channel
a7422f3cd7 deps_builder/windows: Cleanup dpcpp harvest
Compare 83 commits »
Clément Foucault approved blender/blender#106219 2023-04-19 15:35:07 +02:00
EEVEE-Next: Resolve compilation errors in Metal

I tested on AMD + Linux (both Mesa & amdgpu-pro drivers) and it works.

Clément Foucault commented on pull request blender/blender#106219 2023-04-19 12:18:19 +02:00
EEVEE-Next: Resolve compilation errors in Metal

The proposed way implemented in the latest version of this PR is suitable.

Clément Foucault created pull request blender/blender#107045 2023-04-17 17:38:46 +02:00
Overlay-Next: Initial implementation
Clément Foucault deleted branch lightprobe-data from fclem/blender 2023-04-17 17:12:34 +02:00
Clément Foucault pushed to main at blender/blender 2023-04-17 17:12:31 +02:00
a8feb20e1c DNA: Move irradiance grid light cache data to Object level