Block a user
EEVEE Next: Volumes
Can we remove thoses? Seems like they were used for porting the old code but are unused now.
EEVEE Next: Volumes
This shader should be part of the deferred pipeline shader. We shouldn't load the scene depth only for this pass.
7d51a1ee3a
EEVEE-Next: Irradiance Cache: Load irradiance in atlas
3452d3998c
Merge branch 'main' into eevee-next-irradiance-cache
99f5e60b86
RNA: ignore some large arrays in override code
680a54c7d0
EEVEE Next: Ensure correct texture usage for views
25138fd6e0
EEVEE Next: GLSL Metal shader type compatibility
Metal: Resolve high memory pressure on EEVEE render
Clément Foucault
pushed to MetalEEVEENext_shaderCompilation at Jason-Fielder/blender
2023-04-19 18:21:31 +02:00
e629d88702
Merge branch 'main' into MetalEEVEENext_shaderCompilation
d5757a0a10
Cycles: re-enable AMD GPU binaries on Windows
45c0762f1b
Fix #107125: Entering Grease Pencil Vertex Paint mode crashes
599e52119f
Fix #107101: Update depsgraph on muting VSE channel
a7422f3cd7
deps_builder/windows: Cleanup dpcpp harvest
EEVEE-Next: Resolve compilation errors in Metal
I tested on AMD + Linux (both Mesa & amdgpu-pro drivers) and it works.
EEVEE-Next: Resolve compilation errors in Metal
The proposed way implemented in the latest version of this PR is suitable.
Overlay-Next: Initial implementation