Clément Foucault fclem
  • I'm pixel pusher.

  • Joined on 2014-07-09
Clément Foucault deleted branch tmp-fix-106440 from fclem/blender 2023-04-11 11:08:28 +02:00
Clément Foucault pushed to main at blender/blender 2023-04-11 11:08:26 +02:00
28a11c007e Fix #106440: EEVEE: World lighting does not affect volumetrics
Clément Foucault closed issue blender/blender#106440 2023-04-11 11:08:25 +02:00
Regression: EEVEE: World lighting does not affect volumetrics
Clément Foucault merged pull request blender/blender#106787 2023-04-11 11:08:24 +02:00
Fix #106440: EEVEE: World lighting does not affect volumetrics
Clément Foucault commented on pull request blender/blender#106789 2023-04-11 11:06:30 +02:00
GPU: Use Same Type in Comparisons.

This will create errors on some drivers. AMDPRO, for instance, emit an error because we set its value using signed int functions. So I prefer to fix the usage in the shader by casting them to uint when needed.

Clément Foucault suggested changes for blender/blender#106789 2023-04-11 11:06:30 +02:00
GPU: Use Same Type in Comparisons.
Clément Foucault pushed to tmp-fix-106440 at fclem/blender 2023-04-11 11:05:05 +02:00
53a477862c Merge branch 'main' into tmp-fix-106440
43eb3fe21a UI: enable string properties for alt-click buttons for multiple objects
17e2862603 Fix new windows on Hi-DPI monitors having incorrect size under Wayland
4fe2685615 GHOST/Wayland: avoid up-scaling window content
f50c319a4b GHOST/Wayland: refactor window scaling logic
Compare 43 commits »
Clément Foucault created pull request blender/blender#106787 2023-04-11 09:59:43 +02:00
Fix #106440: EEVEE: World lighting does not affect volumetrics
Clément Foucault pushed to tmp-fix-106440 at fclem/blender 2023-04-11 09:58:56 +02:00
34540bc5a0 Fix #106440: EEVEE: World lighting does not affect volumetrics
a041297e54 Fix: build error after moving lightprobe.c to c++
3dd24b9ae7 Cleanup: Move lightprobe.c to c++
390a63b264 Refactor: de-duplicate motion triangle vertices and normals computation
65da3a3c5a Fix 106590: GPencil Paste stroke duplicates to the next selected
Compare 10 commits »
Clément Foucault created branch tmp-fix-106440 in fclem/blender 2023-04-11 09:58:56 +02:00
Clément Foucault commented on pull request blender/blender#106786 2023-04-11 09:28:39 +02:00
Eevee: MacOS/ATI doesn't work.

The issue with this approach is that it might trigger recursive expansion error on some drivers (like the one fixed by #106535).

Clément Foucault commented on pull request blender/blender#106786 2023-04-11 09:07:16 +02:00
Eevee: MacOS/ATI doesn't work.

Why is this one left unchanged?

Clément Foucault pushed to main at blender/blender 2023-04-09 08:08:14 +02:00
7a267aa000 DRW: Selection Occlusion
Clément Foucault merged pull request blender/blender#105498 2023-04-09 08:08:14 +02:00
DRW: Selection Occlusion
Clément Foucault pushed to retopology-select at bonj/blender 2023-04-09 07:42:45 +02:00
4e5f6ea692 Merge branch 'main' into retopology-select
bc86223975 Cleanup: readability improvements in uv packer
cde565c26c PBVH: update mesh data pointers stored in pbvh
5cc5d6391b Cleanup: simplify customData_resize
9182851afe Cleanup: use BLO_CODE_ prefix for BHead codes
Compare 163 commits »
Clément Foucault approved blender/blender#105498 2023-04-08 19:05:41 +02:00
DRW: Selection Occlusion

I just see a small simple cleanup to do. Otherwise looks good to me.