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Regression: EEVEE: World lighting does not affect volumetrics
Fix #106440: EEVEE: World lighting does not affect volumetrics
GPU: Use Same Type in Comparisons.
This will create errors on some drivers. AMDPRO, for instance, emit an error because we set its value using signed int functions. So I prefer to fix the usage in the shader by casting them to uint
when needed.
53a477862c
Merge branch 'main' into tmp-fix-106440
43eb3fe21a
UI: enable string properties for alt-click buttons for multiple objects
17e2862603
Fix new windows on Hi-DPI monitors having incorrect size under Wayland
4fe2685615
GHOST/Wayland: avoid up-scaling window content
f50c319a4b
GHOST/Wayland: refactor window scaling logic
Fix #106440: EEVEE: World lighting does not affect volumetrics
34540bc5a0
Fix #106440: EEVEE: World lighting does not affect volumetrics
a041297e54
Fix: build error after moving lightprobe.c to c++
3dd24b9ae7
Cleanup: Move lightprobe.c to c++
390a63b264
Refactor: de-duplicate motion triangle vertices and normals computation
65da3a3c5a
Fix 106590: GPencil Paste stroke duplicates to the next selected
Eevee: MacOS/ATI doesn't work.
The issue with this approach is that it might trigger recursive expansion error on some drivers (like the one fixed by #106535).
DRW: Selection Occlusion
4e5f6ea692
Merge branch 'main' into retopology-select
bc86223975
Cleanup: readability improvements in uv packer
cde565c26c
PBVH: update mesh data pointers stored in pbvh
5cc5d6391b
Cleanup: simplify customData_resize
9182851afe
Cleanup: use BLO_CODE_ prefix for BHead codes