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Regression: Light direction gizmo not working
Fix #104282: Resolve Depth read for D24_S8 types in Metal.
f3c9917a83
Merge branch 'main' into Fix_104282
8a32d56056
Tests: Fix device list of benchmark script only showing a single GPU
7351f533e0
Curves: Add lasso and circle select
5c4e1ed578
UI: Make text nomenclature and ordering consistent
6f8c441950
Curves: Add select linked
cdb9b6a041
Overlay-Next: Add support for empties
aff61bf5b4
Merge branch 'main' into overlay-next
7e0e07657c
GPU: Cleanup GPU_batch.h documentation and some of the API for consistency
5c8edbd99b
Cleanup: Move 6 sculpt-session-related files and header to C++
2cfc4d7644
Fix #104383: don't update declaration for clipboard copy
Rotation C++ API
Every function not part of a class should go into the blender::math
namespace. These would be defined inside BLI_rotation.hh
whereas the types will be BLI_rotation_types.hh
just like the…
Rotation C++ API
I think this should be "A 'single 2D rotation' type is needed"
Corrected.
What do you mean with "2D rotation matrices" here, exactly?
The (realtime) compositor uses…
968f5748c6
Merge branch 'main' into overlay-next
94d280fc3f
EEVEE-Next: Shadows: Add global switch
9103978952
EEVEE-Next: Shadow: Fix issue with last merge
9c03a1c92f
Fix Cycles link error with debug/asan builds after recent bugfix
a0f5240089
EEVEE-Next: Virtual Shadow Map initial implementation
Virtual Shadow Mapping
Rotation C++ API
Tagging relevant people to start a discussion. @HooglyBoogly @JacquesLucke @Sergey @dr.sybren @mont29 @JulianEisel
Improve visualisation and manipulation of lights in the viewport
I personally prefer the filled option. However, not the way it is presented in the mockup. I think we could have a gradient that leaves the center of the light object more visible. The transparent…
Regression: Object selection in viewport is not working
Regression: Object selection in viewport is not working
Fixed by 349350b30498b4ba8ceb42bc79a06b3168d1e0cb