Block a user
Rename camera matrix terminology
In any case, I personally would go for the least invasive changes that solve the most glaring issues. There might be better style options, but if that's going to require a massive API redesign…
EEVEE: Dithered shadows get darker with higher sample counts
The artifacts are better left in a separate report (#124636).
The fact that we get banding or value drifting at high sample count is known issue in viewport (also affected EEVEE Legacy).
It…
Combining two Shader to RGB nodes destroys the Normals AOV
Fix #124567: No Normals pass when combining two shader to RGB
Eevee Next: Mesh Plane Disappears on Some Angles
Fix #127774: Flat Object matrix leads to incorrect culling
Vulkan: Parallel shader compilation
I am confused. This is supposed to be compilation result but you never set it. I believe this is supposed to be the precompiled binary. Label it as such.
Rename camera matrix terminology
Another option is to use the same convention as for objects matrices (i.e. object_to_world
).
I believe Cycles uses raster
for the post projection space but I am not sure it maps 1:1 to…
Regression: Can not disable nodes for material once enabled.