Clément Foucault fclem
  • I'm pixel pusher.

  • Joined on 2014-07-09
Clément Foucault created branch fix-126947 in fclem/blender 2024-09-21 11:23:05 +02:00
Clément Foucault suggested changes for blender/blender#127880 2024-09-20 11:18:53 +02:00
Fix #124514: Wrong "slight defocus" DoF
Clément Foucault commented on pull request blender/blender#127880 2024-09-20 11:18:52 +02:00
Fix #124514: Wrong "slight defocus" DoF

Looks like a valid fix.

Clément Foucault commented on pull request blender/blender#127864 2024-09-19 18:21:42 +02:00
Fix #126542 Fix UV Edge overlays in Metal
Clément Foucault commented on issue blender/blender#127806 2024-09-19 18:16:14 +02:00
Rename camera matrix terminology

In any case, I personally would go for the least invasive changes that solve the most glaring issues. There might be better style options, but if that's going to require a massive API redesign…

Clément Foucault commented on issue blender/blender#126947 2024-09-19 15:08:46 +02:00
EEVEE: Dithered shadows get darker with higher sample counts

The artifacts are better left in a separate report (#124636).

The fact that we get banding or value drifting at high sample count is known issue in viewport (also affected EEVEE Legacy).

It…

Clément Foucault pushed to main at blender/blender 2024-09-19 14:11:43 +02:00
c92514f1e7 Fix #124567: No Normals pass when combining two shader to RGB
Clément Foucault closed issue blender/blender#124567 2024-09-19 14:11:42 +02:00
Combining two Shader to RGB nodes destroys the Normals AOV
Clément Foucault deleted branch fix-124567 from fclem/blender 2024-09-19 14:11:41 +02:00
Clément Foucault merged pull request blender/blender#127811 2024-09-19 14:11:39 +02:00
Fix #124567: No Normals pass when combining two shader to RGB
Clément Foucault pushed to main at blender/blender 2024-09-19 14:10:20 +02:00
02cf5f5f0f Fix #127774: Flat Object matrix leads to incorrect culling
Clément Foucault deleted branch fix-127774 from fclem/blender 2024-09-19 14:10:19 +02:00
Clément Foucault closed issue blender/blender#127774 2024-09-19 14:10:18 +02:00
Eevee Next: Mesh Plane Disappears on Some Angles
Clément Foucault merged pull request blender/blender#127807 2024-09-19 14:10:17 +02:00
Fix #127774: Flat Object matrix leads to incorrect culling
Clément Foucault approved blender/blender#127698 2024-09-19 10:52:56 +02:00
Vulkan: Parallel shader compilation

Looks good to me

Clément Foucault commented on pull request blender/blender#127698 2024-09-19 10:52:55 +02:00
Vulkan: Parallel shader compilation

I am confused. This is supposed to be compilation result but you never set it. I believe this is supposed to be the precompiled binary. Label it as such.

Clément Foucault commented on issue blender/blender#127806 2024-09-19 00:38:41 +02:00
Rename camera matrix terminology

Another option is to use the same convention as for objects matrices (i.e. object_to_world). I believe Cycles uses raster for the post projection space but I am not sure it maps 1:1 to…

Clément Foucault closed issue blender/blender#127415 2024-09-18 19:51:25 +02:00
Regression: Can not disable nodes for material once enabled.