Clément Foucault fclem
  • I'm pixel pusher.

  • Joined on 2014-07-09
Clément Foucault commented on issue blender/blender#127415 2024-09-18 19:51:19 +02:00
Regression: Can not disable nodes for material once enabled.

Yes, we made it for consistency with cycles. Eventually, we want to remove this option all together at some point in the future and always use nodes.

Clément Foucault created pull request blender/blender#127811 2024-09-18 19:14:33 +02:00
Fix: #124567: No Normals pass when combining two shader to RGB
Clément Foucault commented on issue blender/blender#124567 2024-09-18 19:12:07 +02:00
Combining two Shader to RGB nodes destroys the Normals AOV

This goes deeper than anticipated.

At first, I thought it was just that the combined pass was not being called for these unlit materials. But this case was already accounted for and should use…

Clément Foucault pushed to fix-124567 at fclem/blender 2024-09-18 19:11:16 +02:00
ecb1ceacdb Fix: #124567: No Normals pass when combining two shader to RGB
0d76071289 Build: Add option to remove stale files from checkout
721ece9efb Cleanup: Sculpt: Move automasking functions to proper header
4a45ae7393 Nodes: rename "unavailable" to "available" in node declaration
711313a054 Fix: Sculpt: Mask gesture crash with multires
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Clément Foucault created branch fix-124567 in fclem/blender 2024-09-18 19:11:15 +02:00
Clément Foucault commented on pull request blender/blender#122397 2024-09-18 18:06:00 +02:00
WIP: Displacement: Add displacement with normal map option

Discussed this face-2-face with @Sergey and concluded that given the current state of Cycles, it would be better to just release as is and be explicit that this mode is only supported for smooth…

Clément Foucault pushed to fix-127774 at fclem/blender 2024-09-18 17:57:32 +02:00
5e3bad494c Fix stupid
Clément Foucault approved blender/blender#127772 2024-09-18 17:26:51 +02:00
Overlay-Next: Attribute viewer

I have to give it a test, but that looks good.

Clément Foucault commented on pull request blender/blender#127772 2024-09-18 17:26:50 +02:00
Overlay-Next: Attribute viewer

Assign nullptr as default value.

Clément Foucault commented on issue blender/blender#127806 2024-09-18 17:21:33 +02:00
Rename camera matrix terminology

I don't know where this terminology originated from. The only good thing about it is that names are quite short. But that can also be cryptic.

I would like to mention that there are also…

Clément Foucault created pull request blender/blender#127807 2024-09-18 17:02:28 +02:00
Fix: #127774: Flat Object matrix leads to incorrect culling
Clément Foucault created branch fix-127774 in fclem/blender 2024-09-18 17:01:06 +02:00
Clément Foucault pushed to fix-127774 at fclem/blender 2024-09-18 17:01:06 +02:00
9d62cf5ba3 Fix: #127774: Flat Object matrix leads to incorrect culling
eb44c39824 Fix #127616: Copy to selected adds modifier to linked object
928ab6dc0f Fix: Compile error when building without WITH_EXPERIMENTAL_FEATURES
318eab5584 Fix: #126455: Missing refraction with only emissive material
b5d418a83f Refactor: Sculpt: Specialize pose face set IK chain creation
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Clément Foucault suggested changes for blender/blender#127772 2024-09-18 15:28:01 +02:00
Overlay-Next: Attribute viewer
Clément Foucault commented on pull request blender/blender#127772 2024-09-18 15:27:59 +02:00
Overlay-Next: Attribute viewer

You can remove all of these.

Clément Foucault commented on pull request blender/blender#127772 2024-09-18 15:27:58 +02:00
Overlay-Next: Attribute viewer

You can remove all blender:: namespaces. This code is already inside the blender namespace.

Clément Foucault commented on pull request blender/blender#127772 2024-09-18 15:27:57 +02:00
Overlay-Next: Attribute viewer

If it is the same for both, why not pass state directly and use color.a *= state.overlay.viewer_attribute_opacity;