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Eevee-next negative lights don't influence background light
Eevee-next negative lights don't influence background light
It is by design. But we could add the option change it to 16bit floats (for accuracy and supporting negative lights).
However, this would add quite some complexity and I will not consider this…
Overlay-Next: Grease Pencil Edit Mode
9a553341d8
Fix missing bits
7dfc834310
Add "canvas" grid
9ba5edd3b0
Overlay-Next: Grease Pencil Edit Mode
2ddc574ad9
Fix #127233: performance regression with new attribute filters
8283bf37a2
Fix #127260: Cloth brush crash with large mesh
Clément Foucault
created branch overlay-next-gpencil-edit in fclem/blender
2024-09-08 18:19:02 +02:00
Overlay-Next: Fade
"transparent.relations"? Case above also.
It is reused for both opaque and transparent. And the drawing is always opaque even for transparent ones.
Overlay-Next: Fade
It might be yes. But better be on the safe side and keep it as is. Maybe add a comment there.
Overlay-Next: Fade
The optional parameter is a custom ID. It can be used for several purpose. The fact that it is used for selection is only for Overlay engine.
So default should be -1 (i.e. select_invalid_id
).
…
WIP: Overlay-Next: Sculpt
3b045b98ec
Overlay-Next: Sculpt
dc89c935fa
GPv3: Implement Wireframe batch
4948ade694
Overlay-Next: Edit-Mesh measurements
a434ead0d8
Cleanup: Sculpt: Rename BMesh data scatter/gather functions
d87aae2b06
Cleanup: Sculpt: Reorder data gathering functions in header
Draw: Batch shader compilation for image render
Lets merge this now. If we don't get much issues reported in the following weeks, we can hopefully backport this to 4.2.