Clément Foucault fclem
  • I'm pixel pusher.

  • Joined on 2014-07-09
Clément Foucault closed issue blender/blender#127313 2024-09-09 12:58:43 +02:00
Eevee-next negative lights don't influence background light
Clément Foucault commented on issue blender/blender#127313 2024-09-09 12:58:39 +02:00
Eevee-next negative lights don't influence background light

It is by design. But we could add the option change it to 16bit floats (for accuracy and supporting negative lights).

However, this would add quite some complexity and I will not consider this…

Clément Foucault created pull request blender/blender#127317 2024-09-08 18:20:09 +02:00
Overlay-Next: Grease Pencil Edit Mode
Clément Foucault pushed to overlay-next-gpencil-edit at fclem/blender 2024-09-08 18:19:03 +02:00
9a553341d8 Fix missing bits
7dfc834310 Add "canvas" grid
9ba5edd3b0 Overlay-Next: Grease Pencil Edit Mode
2ddc574ad9 Fix #127233: performance regression with new attribute filters
8283bf37a2 Fix #127260: Cloth brush crash with large mesh
Compare 10 commits »
Clément Foucault created branch overlay-next-gpencil-edit in fclem/blender 2024-09-08 18:19:02 +02:00
Clément Foucault suggested changes for blender/blender#127285 2024-09-07 21:03:56 +02:00
Overlay-Next: Grid 2D

It is a bit hard to see the actual change interleived with just .

Clément Foucault commented on pull request blender/blender#127285 2024-09-07 21:03:55 +02:00
Overlay-Next: Grid 2D

Use from_scale<float4x4>

Clément Foucault pushed to overlay-next-sculpt at fclem/blender 2024-09-07 20:48:01 +02:00
38d3a4bf57 Add sculpt curve support
Clément Foucault pushed to overlay-next-sculpt at fclem/blender 2024-09-07 19:09:44 +02:00
7f333468d2 Finish implementation
Clément Foucault commented on pull request blender/blender#127247 2024-09-07 13:23:26 +02:00
Overlay-Next: Fade

"transparent.relations"? Case above also.

It is reused for both opaque and transparent. And the drawing is always opaque even for transparent ones.

Clément Foucault commented on pull request blender/blender#127247 2024-09-07 13:20:36 +02:00
Overlay-Next: Fade

It might be yes. But better be on the safe side and keep it as is. Maybe add a comment there.

Clément Foucault commented on pull request blender/blender#127247 2024-09-07 13:18:48 +02:00
Overlay-Next: Fade

The optional parameter is a custom ID. It can be used for several purpose. The fact that it is used for selection is only for Overlay engine.

So default should be -1 (i.e. select_invalid_id). …

Clément Foucault commented on pull request blender/blender#127247 2024-09-07 11:21:22 +02:00
Overlay-Next: Fade

@laurynas This is fine

Clément Foucault created pull request blender/blender#127261 2024-09-06 18:02:39 +02:00
WIP: Overlay-Next: Sculpt
Clément Foucault pushed to overlay-next-sculpt at fclem/blender 2024-09-06 17:57:49 +02:00
3b045b98ec Overlay-Next: Sculpt
dc89c935fa GPv3: Implement Wireframe batch
4948ade694 Overlay-Next: Edit-Mesh measurements
a434ead0d8 Cleanup: Sculpt: Rename BMesh data scatter/gather functions
d87aae2b06 Cleanup: Sculpt: Reorder data gathering functions in header
Compare 10 commits »
Clément Foucault created branch overlay-next-sculpt in fclem/blender 2024-09-06 17:57:48 +02:00
Clément Foucault approved blender/blender#125005 2024-09-06 17:05:57 +02:00
Draw: Batch shader compilation for image render

Lets merge this now. If we don't get much issues reported in the following weeks, we can hopefully backport this to 4.2.

Clément Foucault commented on pull request blender/blender#127247 2024-09-06 17:00:22 +02:00
Overlay-Next: Fade

Yes. We need to not enable that for 2D view.