Block a user
70c43b679e
Merge branch 'main' into gpv3-merge-layers
dfc69eb750
Fix: GPv3: Issues in
BKE_grease_pencil_nomain_to_grease_pencil
4628e12b79
Add simple test
f50675cab2
Add "Merge" operator
6c52e4752f
Fix #128113: Incorrect display of facing overlay on transparent textures in solid mode
GPv3: Show select operators in vertex paint mode
GPv3: Increase minimum rows in layers panel
GPv3: Join Operator
db88594efb
Reorder menu entry
24377f6ea7
Merge branch 'main' into gpv3_merge_points
259091363f
Refactor: Anim, remove use of MutableSpan in layered Actions C++ wrappers
eb3fe75392
Metal: Add support for parallel compilation and precompilation specialisation
13391c14d8
Spreadsheet: use more obvious fallback name for geometries
Grease Pencil: Add
Drawing attribute panel
.
@casey-bianco-davis Hey! Do you think you can split this PR like I suggested? Let me know so I can take over if necessary.
GPv3: Layer
Tint Color
, Radius Offset
and Adjustments
panel.
Thanks for working on this! Unfortunately, it seems like the conversion is not quite right now. The file I attached looks the same without this patch if I open it with current main, but with the patch applied, the radii are different. This might be due to how the node group changed the radii vs. how you change them now.
GPv3: Layer
Tint Color
, Radius Offset
and Adjustments
panel.
This should be just an RGB (RNA_def_property_array(prop, 3);
) value since the factor is exposed separately.