Not able to reproduce this behavior in 3.6.1
Here are some basic steps:
- 3.6.1 is the latest release, try that one also
- not able to make out what nvidia driver version you are using,…
The i5-3470 is not a weakling CPU though. If you pair it with an old dedicated GPU, for around $20 (like a Radeon HD 8570 for example), you could easily get some simple work done in Blender, or…
The i5-3470 has the HD 2500 integrated GPU, which is not supported by Blender 3.6. You might be able to run Blender in Linux though.
Blender 3.6 even crashes on the generation after that…
Also was not able to reproduce on an AMD GPU.
I would also update the drivers to 536.67 for your GPU, just to get it out of the way.
I have an AMD Radeon GPU, and this "lag" is happening in other areas as well. For example, when you go to add Movie Clip to Camera Background Images, the info in the sidebar will not update until…
I am using the latest drivers for the Wacom and Huion. Intuos is a higher model than a Bamboo, but the XP-Pen Deco is on par with the Huion.
Furthermore, I have a Ugee tablet that has…
So, for users who might be interested in this workflow, if I understood this correctly, as of version 3.6.1, if you want to use the build modifier with "on back" strokes to get sequential building…
...so, if you use the draw "on back"...you are putting before in the list
even as you explained, the build modifier is not drawing the "on back" strokes FIFO (as one would expect…
This might not be Blender related.
My old Wacom Bamboo, and newer Huion Right-Click cancel as expected in Blender.
However, my old MS Surface does not.
After some experimentation, I…
Could be because of an unsupported GPU. Can't tell which GPU you have from the info provided. To help the troubleshooters, you can upload your System-info file, that you can get from
Help >…
Thanks for considering this.
From the programming perspective, if the build modifier is working with the sequence from GP core, then, as much as I have experienced so far, the build modifier is…
Final Update.
I believe I have narrowed it down. First of all, its not what I thought initially, or as complicated as I thought. Its not number of strokes or number of points that are causing…
Update Using Build Modifier with 3.3.9 with fresh file from default settings, and using the file only in 3.3.9 Default file settings, using Workbench and EEVEE results in the same behavior. …
btw, I am using Workbench, and not EEVEE. I am not sure if it changes anything. I am going to try using EEVEE exclusively as well, to see if it reproduces the issue.
Based on potential issue with using two versions (3.6.0 and 3.3.8) for the same file, I am going to create a fresh file in one version and use only that version from now on and see if I can…
I am not able to reproduce the issue when focusing on just the number of points. Reaching over 30K points while using very few strokes, for example, scribbling with continuous round circles…
Update, using 3.6.0:
- Before starting the GP strokes, removed all modifiers, and effects.
- Started the GP strokes the way I want them to build sequentially.
- After around 30K points,…
From my experience, running Blender on a Win/Linux potato from over 10 years ago with an integrated GPU, the viewport is smooth as butter, if the resolution is low. For example, on my potato I go…
I am going to take a wild guess here.
If after importing an image you don't see anything in the viewport, but you see it in the outliner, it could be because of your 3D orientation in the…