Just hit this bug. I think the problem is that Blender actually wraps around the strip time to 0 instead of the first frame of the clip. So actually this bug should be called "NLA Cyclic Strip…
I looked into this issue (in Blender 4.2). It happens when two hair keys are very close together at the tip. This cannot be fixed in particle edit mode because, if I am not mistaken, Blender…
PointerRNA
aware of its own 'data path'
I am not sure if it solves the same issue, but I worked on a similar patch almost 3 years ago: https://archive.blender.org/developer/D11652 I ultimately abandoned it because it was sort of a hack…
This is expected behavior currently, the ImageUser data should be settings for each users of a same image, independent from each other.
Indeed, when I created this bug report I was not aware…
Workaround: Use image.gl_load(frame=bpy.context.scene.frame_current)
before running gpu.texture.from_image(image)
f6e2c9bc97d "Image editor: not updating after image operation." introduced in 3.1.1 looks suspicious, but I cannot easily install any other minor versions than those I have already tested.
I have bisected major Blender versions and determined that this broke somewhere between versions 3.0 and 3.1.2
In that case I do agree it should be removed, at least as a user-facing option. Stroke holdouts and coloured holdouts make little sense, if their only purpose is to create fully transparent holes…