Just for curiosity, is now subdivision performed once per frame (per subdivision modifier) when playing animation?
Is it possible that the mesh topology of subdivision can be cached and reused…
Because blender defaults to use a finely gradient grayscale background. However, if your screen is using some dithering technique to simulate 8bit out of 6bit hardware, some weird flickering will…
Hi!
Would you like to check #108399 and see if anything is fixed?
Thanks!
I browsed recent issues and feel like you have handled some rigidbody related issues and are recently active... I am amature and not familier with blender developers.…
If this may break anything, it's better to be fixed at 4.0 release, rather than left as 'known limitation'.
Out of curiosity, I looked up the defined behavior: https://en.cppreference.com/w/c/language/conversion
I see through the defined behavior but:
Boolean conversion
A value of any…
see also mat4_to_dquat
and dquat_to_mat4
and normalize_dq
in same file (math_rotation.c).
This kind of usage (if(float)
) is just a copy of existing code. see
150c041e09/source/blender/blenlib/inte
…
I updated code.
But If we use mdq
directly, then a else
statement repeating add_weighted_dq_dq(...
will be necessary for no scaling case.
I strongly recommand to use `deform_dq =…
I just want to avoid repeating mdq.quad[
for 12 times.
const Type *ptr = &value
means the content of value
shall not be changed via ptr
. It is well defined to modify ptr
itself.
If ptr is declared as Type * const ptr
, ptr
itself is a…