• Joined on 2023-04-26
himisa created branch fix_rigid_crash in himisa/blender 2023-05-29 20:05:39 +02:00
himisa deleted branch fix-rigid-crash from himisa/blender 2023-05-29 20:03:46 +02:00
himisa pushed to fix-rigid-crash at himisa/blender 2023-05-29 17:20:51 +02:00
e812801cf4 try to fix #101877
himisa created branch fix-rigid-crash in himisa/blender 2023-05-29 17:20:00 +02:00
himisa pushed to fix-rigid-crash at himisa/blender 2023-05-29 17:20:00 +02:00
himisa pushed to main at himisa/blender 2023-05-29 17:18:20 +02:00
himisa pushed to main at himisa/blender 2023-05-29 17:17:09 +02:00
a3aea691bf try to fix #101877
himisa commented on issue blender/blender#101877 2023-05-28 19:53:21 +02:00
Better Rigidbody and Constraint Memory Management

Do we have any progress or plan solving this issue?

I think this should have a high priority...

himisa commented on pull request blender/blender#108134 2023-05-23 20:33:55 +02:00
Fix #32022, #43188, #100373, Armature modifier - Preserve volume + Scale

@nathanvegdahl ( This is a quick fix that solved my problem when I'm rigging my character... ) I will further investigate whether the non-uniform scaling/shearing can also be fixed. It…

himisa commented on pull request blender/blender#108134 2023-05-23 14:59:17 +02:00
Fix #32022, #43188, #100373, Armature modifier - Preserve volume + Scale

@nathanvegdahl ( This is a quick fix that solved my problem when I'm rigging my character... ) I will further investigate whether the non-uniform scaling/shearing can also be fixed. It may take…

himisa created pull request blender/blender#108134 2023-05-22 08:43:04 +02:00
Fix #32022, #43188, #100373
himisa pushed to main at himisa/blender 2023-05-22 08:31:55 +02:00
himisa pushed to main at himisa/blender 2023-05-22 08:30:31 +02:00
himisa pushed to main at himisa/blender 2023-05-21 21:55:35 +02:00
3982f2ddf9 try to fix 10-yr old bug #32022
himisa created repository himisa/blender 2023-05-21 20:42:34 +02:00
himisa commented on issue blender/blender#32022 2023-05-21 20:37:11 +02:00
Dual quaternion skinning behaves strangely with scaling

I guess to fix this, we should modify the function

static void armature_vert_task_with_dvert(const ArmatureUserdata *data,
                                          const int i,
         …
himisa commented on issue blender/blender#32022 2023-05-21 20:15:13 +02:00
Dual quaternion skinning behaves strangely with scaling

Still present in latest blender. This should be fixed!

himisa opened issue blender/blender#108104 2023-05-20 15:04:17 +02:00
SurfaceDeform modifier bind to object with different viewport/render subdiv level will be buggy when rendering