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Better Rigidbody and Constraint Memory Management
Do we have any progress or plan solving this issue?
I think this should have a high priority...
Fix #32022, #43188, #100373, Armature modifier - Preserve volume + Scale
@nathanvegdahl ( This is a quick fix that solved my problem when I'm rigging my character... ) I will further investigate whether the non-uniform scaling/shearing can also be fixed. It…
Fix #32022, #43188, #100373, Armature modifier - Preserve volume + Scale
@nathanvegdahl ( This is a quick fix that solved my problem when I'm rigging my character... ) I will further investigate whether the non-uniform scaling/shearing can also be fixed. It may take…
Fix #32022, #43188, #100373
Dual quaternion skinning behaves strangely with scaling
I guess to fix this, we should modify the function
static void armature_vert_task_with_dvert(const ArmatureUserdata *data,
const int i,
…
Dual quaternion skinning behaves strangely with scaling
Still present in latest blender. This should be fixed!
SurfaceDeform modifier bind to object with different viewport/render subdiv level will be buggy when rendering