Richard Antalik iss
  • Joined on 2018-06-01
Richard Antalik commented on issue blender/blender#106814 2023-04-13 07:09:16 +02:00
Sculpting: Vector Displacement option not enabled on appended brushes

Will confirm again, since bod does not do that automatically

Richard Antalik commented on issue blender/blender#106759 2023-04-13 06:49:40 +02:00
Error on running blender_icons_geom.py with curves

Don't have good idea of module, but I consider this as "building" for this purpose.

Richard Antalik commented on issue blender/blender#106586 2023-04-13 06:28:05 +02:00
depsgraph.view_layer.name driver expression doesn't work correctly

I applied such driver to scale and it doesn't work here. I wasn't aware, that depsgraph variable could be accessed in such way. Can you provide working .blend file?

Richard Antalik commented on issue blender/blender#106657 2023-04-13 05:48:33 +02:00
Regression: Image rendering fails while viewport rendering is in progress

Can confirm. I experienced also crash when reproducing first time, but does not seem to be reproducible.

Richard Antalik commented on issue blender/blender#106698 2023-04-13 05:09:02 +02:00
Shader not working on Mac blender 3.5 - works in Windows

Can confirm.

Richard Antalik commented on issue blender/blender#106830 2023-04-13 04:40:20 +02:00
Fractured object crashes Render

Can reproduce the crash. Trace is bit random, but mostly looks like this:

Thread 0 Crashed::  Dispatch queue: com.apple.main-thread
0   Blender                       	       0x109f4fbc3…
Richard Antalik commented on issue blender/blender#106552 2023-04-13 04:33:00 +02:00
Regression: Memory leak during rendering #105148 part 2 and crash guide.

Can't reproduce this issue. 3.5 is also working fine here

Richard Antalik closed issue blender/blender#106705 2023-04-13 04:11:58 +02:00
Regression: Glossy Direct pass produce different results than it did in previous versions of Blender.
Richard Antalik commented on issue blender/blender#106705 2023-04-13 04:11:56 +02:00
Regression: Glossy Direct pass produce different results than it did in previous versions of Blender.

Thanks for clarification, I also could have read commit message more in detail. Will close since this is intended change.

Richard Antalik closed issue blender/blender#106413 2023-04-13 04:09:22 +02:00
Shader view / Object node freezes blender
Richard Antalik commented on issue blender/blender#106413 2023-04-13 04:09:19 +02:00
Shader view / Object node freezes blender

Thanks for update, will close then.

Richard Antalik commented on issue blender/blender#106393 2023-04-13 03:58:21 +02:00
MacOS, Metal: Banding artefacts in viewport when using curves in color management

Can confirm, though here OpenGL does not work well.

Richard Antalik commented on issue blender/blender#106426 2023-04-13 03:50:41 +02:00
Track marker by one frame stops working

Can't reproduce even on Mac. Can you share footage you are tracking? Or can you check if this happens with different footage?

Richard Antalik commented on issue blender/blender#106705 2023-04-12 09:15:55 +02:00
Regression: Glossy Direct pass produce different results than it did in previous versions of Blender.

Causeb by 73000c792d40e61df5e118b25757e37e6c6017b9. CC @LukasStockner @brecht

Richard Antalik commented on issue blender/blender#106705 2023-04-12 07:52:23 +02:00
Regression: Glossy Direct pass produce different results than it did in previous versions of Blender.

Broken between 345dded146e5 and 2a7440176e58, will try to bisect.

Richard Antalik commented on issue blender/blender#106406 2023-04-12 07:35:23 +02:00
is_overridable crash with ShapeKey bl_rna normals functions' "normals" parameters

Can reproduce. Crash on NULL dereference for id in

>	blender.exe!rna_ShapeKey_find_key(ID * id) Řádek 57	C
 	blender.exe!rna_KeyBlock_normals_get_mesh(const PointerRNA * ptr, ID * id)…
Richard Antalik commented on issue blender/blender#106413 2023-04-12 07:26:56 +02:00
Shader view / Object node freezes blender

@emilsvfx I think what happened is that noodle has stuck to your mouse cursor, not Blender had gone non-responsive?

Do you use normal mouse or some different hardware?

Richard Antalik commented on issue blender/blender#106426 2023-04-12 07:20:19 +02:00
Track marker by one frame stops working

So far I have checked on windows with random movie file and don't see any issues. Will check on mac tomorrow.

Richard Antalik commented on issue blender/blender#106444 2023-04-12 07:01:08 +02:00
Blender Steam always installs Intel Executable even on ARM-based Macs

Sounds bit weird, that this has to be handled on application side when steam does know what platform you are using.

@mano-wii can you check?