Will confirm again, since bod does not do that automatically
Don't have good idea of module, but I consider this as "building" for this purpose.
I applied such driver to scale and it doesn't work here. I wasn't aware, that depsgraph
variable could be accessed in such way. Can you provide working .blend file?
Can confirm. I experienced also crash when reproducing first time, but does not seem to be reproducible.
Can confirm, for a while this froze whole machine.
Can reproduce the crash. Trace is bit random, but mostly looks like this:
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 Blender 0x109f4fbc3…
Can't reproduce this issue. 3.5 is also working fine here
Thanks for clarification, I also could have read commit message more in detail. Will close since this is intended change.
Can confirm, though here OpenGL does not work well.
Can't reproduce even on Mac. Can you share footage you are tracking? Or can you check if this happens with different footage?
Causeb by 73000c792d40e61df5e118b25757e37e6c6017b9. CC @LukasStockner @brecht
Broken between 345dded146e5 and 2a7440176e58, will try to bisect.
Can reproduce. Crash on NULL dereference for id
in
> blender.exe!rna_ShapeKey_find_key(ID * id) Řádek 57 C
blender.exe!rna_KeyBlock_normals_get_mesh(const PointerRNA * ptr, ID * id)…
@emilsvfx I think what happened is that noodle has stuck to your mouse cursor, not Blender had gone non-responsive?
Do you use normal mouse or some different hardware?
So far I have checked on windows with random movie file and don't see any issues. Will check on mac tomorrow.
Sounds bit weird, that this has to be handled on application side when steam does know what platform you are using.
@mano-wii can you check?