Richard Antalik iss
  • Joined on 2018-06-01
Richard Antalik commented on issue blender/blender#106110 2023-03-27 22:30:22 +02:00
VSE proxies cause transparent videos to be set to black

This is expected behavior due to proxies using h264 as codec. You have to transcode files manually in this case. We may add new codec at some point but it's not planned so far.

The issue…

Richard Antalik commented on issue blender/blender#105626 2023-03-27 20:54:56 +02:00
Click check turn on and off many times cause freeze.

Can't reproduce on Windows or Mac.

Richard Antalik commented on issue blender/blender#105569 2023-03-27 20:41:46 +02:00
Fire not going up

Can confirm.

Richard Antalik commented on issue blender/blender#105626 2023-03-27 20:41:23 +02:00
Click check turn on and off many times cause freeze.

Eeeh wrong report :/ sorry.

Richard Antalik commented on issue blender/blender#105626 2023-03-27 20:39:22 +02:00
Click check turn on and off many times cause freeze.

Can confirm.

Richard Antalik commented on issue blender/blender#105148 2023-03-27 19:03:58 +02:00
Regression: Memory leak during rendering

Look like there are more bugs reported, so I have modified this report - 3.5 seems to be OK. And so I can bisect where it was introduced. Will have to set up git on mac machine

Richard Antalik commented on issue blender/blender#105148 2023-03-27 18:37:35 +02:00
Regression: Memory leak during rendering

Sorry for noise, I have checked if this happens when rendering with CPU, and it doesn't so I would assume this is issue in cycles. The memory leak is visible in activity monitor app.

Richard Antalik commented on issue blender/blender#105148 2023-03-27 18:04:22 +02:00
Regression: Memory leak during rendering

I was able to reproduce on Operating system: macOS-13.2.1-x86_64-i386-64bit 64 Bits Graphics card: Metal API AMD Radeon Pro 5700 XT 1.2

After about 100 frames blender stopped responding and…

Richard Antalik closed issue blender/blender#105057 2023-03-27 17:47:05 +02:00
When animating a mixnodes mix property and hitting 0 or 1, the shader recompiles
Richard Antalik commented on issue blender/blender#105057 2023-03-27 17:47:04 +02:00
When animating a mixnodes mix property and hitting 0 or 1, the shader recompiles

This indeed seems to be due to optimization, where if factor is 1, the input is essentially not present.

Since the issue reported here is a request for modified/improved behavior and not a bug…

Richard Antalik closed issue blender/blender#104969 2023-03-27 16:45:25 +02:00
Blender does not create debug and crash logs
Richard Antalik commented on issue blender/blender#104969 2023-03-27 16:45:23 +02:00
Blender does not create debug and crash logs

As @mod_moder said, some code does not generate stack trace, so it isn't really a bug. I have noticed, that if GPU driver is invlolved, a lot of times there is no trace.

Also not sure about…

Richard Antalik commented on issue blender/blender#105865 2023-03-27 16:15:09 +02:00
Black object

Mine is the newest version but for some reason does not show up as theirs.

I don't understand what you mean by that. Can you clarify this?

Richard Antalik closed issue blender/blender#105767 2023-03-27 16:04:42 +02:00
Motion blur glitch with armature modifier
Richard Antalik commented on issue blender/blender#105767 2023-03-27 16:04:40 +02:00
Motion blur glitch with armature modifier

Thanks for update, since this is not addon maintained by us, it's best to report to their developers instead. It may be issue on our side, but it's best to have simplified example, which developer…

Richard Antalik commented on issue blender/blender#105846 2023-03-27 16:01:49 +02:00
Gltf export of Face corner doesn't behave properly

Right, will close.

Richard Antalik closed issue blender/blender#105846 2023-03-27 16:01:48 +02:00
Gltf export of Face corner doesn't behave properly
Richard Antalik commented on issue blender/blender#105846 2023-03-27 16:01:47 +02:00
Gltf export of Face corner doesn't behave properly

Right, will close.

Richard Antalik commented on pull request blender/blender#106117 2023-03-27 15:51:28 +02:00
Fix #106108: Allow Arrow Increment on Sequence Values

Seems like I have been misunderstanding this precision stuff, my goal was to advance value by 1 when tweaking with mouse, which is still the case...