kursad k kursadk
  • Joined on 2008-10-23
kursad k commented on issue blender/blender#126738 2024-08-26 19:37:53 +02:00
The Asset Browser isn't assigning materials to the data block

I forgot that we had that settings. I can confirm that the asset browser behaves properly if the default is set to object data/

Hi, thanks for the report. Changing value to "object data" from…

kursad k commented on issue blender/blender#126738 2024-08-24 18:56:01 +02:00
The Asset Browser isn't assigning materials to the data block

You did not successfully attach the video.

It played fine in this page, I attached a new one.

kursad k commented on issue blender/blender#126705 2024-08-24 18:43:03 +02:00
Materials aren't carried out to the realized Geometry Nodes instances

blender/blender#126738

Can you send new bug report with clear steps to reproduce the issue? This is completely separate topic.

kursad k opened issue blender/blender#126738 2024-08-24 18:41:26 +02:00
The Asset Browser is assigning materials to the data block
kursad k reopened issue blender/blender#126705 2024-08-24 18:30:37 +02:00
Materials aren't carried out to the realized Geometry Nodes instances
kursad k commented on issue blender/blender#126705 2024-08-24 18:30:33 +02:00
Materials aren't carried out to the realized Geometry Nodes instances

Well then there is a problem with the asset browser, because those materials were dragged and dropped on the the models from the Asset Browser. It seems like it assigns the materials to the…

kursad k commented on issue blender/blender#126726 2024-08-24 08:44:15 +02:00
It should have command search system.

This is not a bug. Use F3

kursad k opened issue blender/blender#126713 2024-08-24 01:21:45 +02:00
Sculpt spiking
kursad k opened issue blender/blender#126705 2024-08-23 21:45:37 +02:00
Materials aren't carried out to the realized Geometry Nodes intances
kursad k commented on issue blender/blender#126624 2024-08-23 05:53:59 +02:00
Undo in Sculpt Mode crashes Blender

I can confirm that the buyd is fixed. However, we still have the spikes acting all over :) I know this need a separate bug

<video src="/attachments/fa046680-d550-4cf5-8c21-36022067aabc"…

kursad k commented on issue blender/blender#126624 2024-08-22 17:31:32 +02:00
Undo in Sculpt Mode crashes Blender

The scene does not crash when the vertex groups are deleted while keeping the shapekeys. I am not sure if it is solely about the shapekeys. I will test it out when the build is out.

kursad k opened issue blender/blender#126624 2024-08-22 05:31:18 +02:00
Undo in Sculp Mode crashes Blender
kursad k commented on issue blender/blender#126074 2024-08-10 03:03:27 +02:00
Regression: Sculpting a shapekey results in new shapekeys not being based on the basis shapekey

This also explains why adding shapekeys when the multires modifier is enabled was causing the classic MR blowups.

kursad k commented on issue blender/blender#126074 2024-08-08 18:21:54 +02:00
Regression: Sculpting a shapekey results in new shapekeys not being based on the basis shapekey

4.2 does not seem to have this issue as is, but I traced it backed to the sculpt mode at least it seems that way.

suzanne add a shape key, set to 1.0 sculpt mode, make some changes object…

kursad k commented on issue blender/blender#126074 2024-08-08 18:13:15 +02:00
Regression: Sculpting a shapekey results in new shapekeys not being based on the basis shapekey

That file was from scratch. I went ahead and set the scene to factory defaults, did the same steps and I am still having the same problem.

Still needs more investigation, but for this file,…

kursad k opened issue blender/blender#126074 2024-08-08 04:49:03 +02:00
Adding a new shapekey doubles the effect
kursad k commented on issue blender/blender#102918 2024-08-04 23:51:22 +02:00
The image node in GeoNodes can't use UDIM tiles

I really hope that they won't reimplement the displacement modifier in geonodes without the UDIM support. The current displacement modifier has no problem with UDIMS which is great.

kursad k commented on pull request blender/blender#115270 2024-07-29 20:11:42 +02:00
Geometry Nodes: initial Volume Grid socket support

Most of that just is not implemented yet. I did some related work here: #125110.

Thanks, that makes sense.

kursad k commented on pull request blender/blender#115270 2024-07-29 16:58:20 +02:00
Geometry Nodes: initial Volume Grid socket support

How do we use the Get and the Store named grids to modify the density field. Passing the density between these work, it would be nice if there is basic example of how to actually modify the…