- Montreal
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I'm an animator, turned video game developer. I co-created the game Ultimate Chicken Horse, working on animation, game-play programming, bug fixing, UI, marketing, game design and almost every other aspect of the game.
- Joined on
2024-02-23
Can confirm it's my code. I'm working on a fix. Good catch.
I explored more into setting up Alt to be linked duplication.
I ran into a few issues.
- When you press alt, while you are highlighting a transform gizmo, it unhighlights. (even if you turn…
I will add the soft limits.
It's strange the precise rotation can be larger, than the non-precise rotation, we could even ignore this value if it's larger and default to a fraction 1/10th…
ALT+gizmo isn't great, as it might mess with peoples navigation which is used extremely often.
I'm out of things that I feel need to be explored on this feature, so I'm going to remove the…
I was wrong about CTRL and ALT being hard coded, those do appear in the keymap. Thanks for pointing that out.
I researched this today, and it does appear that @1D_Inc is right about this being…
Just a question about the question of hardcoding this to shift.
From what I can tell, CTRL and ALT are hard coded for all their basic functions, like camera moves, and snapping. I don't think…