- Montreal
-
I'm an animator, turned video game developer. I co-created the game Ultimate Chicken Horse, working on animation, game-play programming, bug fixing, UI, marketing, game design and almost every other aspect of the game.
- Joined on
2024-02-23
I got busy with life (building things in my yard (that were designed in blender!)).
I got a bit stuck on this because I think it should be an optional/customizable/remappable feature, and the…
Hi @ideasman42
Thanks for taking the time to test out the feature and give feedback. The incremental improvement of Blender is a huge labour of love and careful decision making.
After…
@blender-bot package
Ahh.. There is the command
@blender-bot build package windows
Lets see if that works @ThinkingPolygons Let me know if you need a different platform
I've made another choices, putting linked duplicate on SHIFT + ALT, and changing the mesh operation of SHIFT + ALT to duplicate
The split option just felt destructive and weird, and this makes…
I have been working on this more. Going to put it back into WIP.
I discovered some issues with different keymaps being assigned, preventing this from working at all.
I've also been diving…
Thanks for testing out the feature.
The use case that I'm concerned about, and why I made this fix, is if the users customizes the new snapping increments to larger…
I did a little testing.
With the 4.0 blender, once you hold shift, it takes about 30 revolutions of your mouse around the screen to rotate an object 360 degrees. This is very slow, but, it's…