Philipp Oeser lichtwerk
  • Blender Bug Triaging Lead and Developer (as in : supporting modules with bugfixes), LTS releases Prior to that, mainly doing R&D at studios in Germany and the UK.

  • Joined on 2008-09-14
Philipp Oeser commented on issue blender/blender#106354 2023-03-31 12:11:38 +02:00
Operators in vertexpaint and weightpaint (incl. the gradient tool) affect hidden (in editmode) parts of the mesh

This is also true for many other operators in vertexpaint and weightpaint as well btw., as opposed to painting stokes [PBVH respects the BM_ELEM_HIDDEN flag, so that is fine], many operators act…

Philipp Oeser commented on issue blender/blender#106315 2023-03-31 12:00:50 +02:00
Regression: Smooth shading artefacts with mirror modifier (in 3.5, 3.6 is fine, for corrective release)

Caused by dd9e1eded0d48e19a500233b20e8c5f18ed12a09 (in 3.5)

Apparently Fixed by cb62ab5b28eae92b92068ac9e0e7b186b44db6d1 (not in 3.5)

CC @HooglyBoogly : mind checking if there is something…

Philipp Oeser commented on issue blender/blender#106057 2023-03-31 11:39:29 +02:00
Assigning brush to tool settings for curves sculpt does not work well with tools

Note that if we change them, we might need versioning code (since the might be "wrong" tools hanging around then...)

Philipp Oeser commented on pull request blender/blender#105347 2023-03-31 10:51:20 +02:00
USD IO: Move to the new Mesh Attributes API for Colors

reposting from blender/blender#104542

Does this handle mesh->active_color_attribute / mesh->default_color_attribute (e.g. when there were no color…

Philipp Oeser commented on issue blender/blender#106057 2023-03-31 09:18:48 +02:00
Assigning brush to tool settings for curves sculpt does not work well with tools

We might want to look into using generate_from_brushes / generate_from_enum_ex (like other modes do) ?

Philipp Oeser commented on issue blender/blender#106308 2023-03-30 14:50:44 +02:00
Cant convert general UV Attribute to UV Maps = As result, Cant be Edit in the UV Editor in 3.5

Currently, your new UV attribute is of Data Type Vector, convert that attribute to a 2D Vector (also change the Store Named Attribute node to the same type).

That should make it available…

Philipp Oeser merged pull request blender/blender#106301 2023-03-30 14:09:11 +02:00
Fix: unnecessary edge pan updates
Philipp Oeser pushed to main at blender/blender 2023-03-30 14:09:10 +02:00
7eda8e5367 Fix: unnecessary edge pan updates
Philipp Oeser pushed to main at blender/blender 2023-03-30 14:02:58 +02:00
2a6f177e8e Fix #106043: Moving frame node jittering while cursor is still
Philipp Oeser closed issue blender/blender#106043 2023-03-30 14:02:57 +02:00
Regression: Moving frame node jittering while cursor is still
Philipp Oeser merged pull request blender/blender#106096 2023-03-30 14:02:56 +02:00
Fix #106043: Moving frame node jittering while cursor is still
Philipp Oeser commented on pull request blender/blender#106301 2023-03-30 14:00:29 +02:00
Fix: unnecessary edge pan updates

Thanks, looks good!

The fact that this wasn't reported isn't important enough to include in the commit title IMO. What about Fix: unnecessary edge pan updates?

Thought that was…

Philipp Oeser pushed to 106043 at lichtwerk/blender 2023-03-30 13:48:17 +02:00
cefe001793 Fix #106043 : Moving frame node jittering while cursor is still
d90795bc3c Asset System: New "weak" asset reference for storing in .blend files
a12a8a71bb Remove "All Rights Reserved" from Blender Foundation copyright code
7e940f184f Animation: Auto frame curves Y extents when hitting normalize
d9de76f5d1 Cleanup: PLY exporter headers cleanup
Compare 914 commits »
Philipp Oeser commented on pull request blender/blender#106096 2023-03-30 13:32:15 +02:00
Fix #106043: Moving frame node jittering while cursor is still

So as for why we need to do the rounding:

  • node.runtime->totr [which frame_node_prepare_for_draw to recalculate the offset] is rounded in node_update_basis, see this comment:

/*…

Philipp Oeser commented on pull request blender/blender#106301 2023-03-30 12:35:26 +02:00
Fix: unnecessary edge pan updates

Note this would actually already fix #106043 (but will keep the PR #106096 open since it also improves a bit of jiggling when NOT having the mouse still...)

Philipp Oeser commented on pull request blender/blender#106096 2023-03-30 12:24:43 +02:00
Fix #106043: Moving frame node jittering while cursor is still

Ah, this is caused by edge panning which does a WM_event_add_mousemove (next to other unnecessary updates) even if it is not panning at all. Will post another PR to rectify this in a…

Philipp Oeser created pull request blender/blender#106301 2023-03-30 12:21:53 +02:00
Fix (unreported) edge pan does unnecessary updates