This report does not contain all the requested information, which is required for us to investigate the issue.
Please submit a new report and carefully follow the instructions. Be sure to…
Soo, after some (manual) bisecting, the repro case I mentioned here turns out to be caused by 511ac66dabf (so that is a regression).
The original case still crashes before 511ac66dabf, so it…
The example I posted is actually a regression (works in 3.3 LTS). Original file also crashes in LTS.
Will bisect the case I mentioned, maybe it helps with the other case as well.
I cleaned up the fie a bit (removed materials, attributes, UVMaps, nonmanifold parts etc.) to rule out other possible errors.
This now has 4 separate parts.
- joining does not result in…
This seems fixed in both 3.5beta and 3.6alpha.
@David-Frappaz : cul you re-check with either of those fresh builds from https://builder.blender.org/download/daily/ ?
@Jeroen-Bakker : when confirming, please make sure to add the Module
label (not just add it to the Projec).
CustomDataLayer type 49 has some invalid data
Thats because of the UVMap, but even if one removes that (and all other attributes and also edge crease data) the crash still occurs [so even if…
This started with a8a454287a27d408668f8adc6fe1b3aa988de1ac. It then saw some fixes (including 57ea827bfb28eb697b74dbc606facbc133e10fab which made normals "correct" again just entering texture…
Can confirm, will check.
Can confirm in 42380ea99643 & cbc73a1e0596 but this seems fixed in 7cda559d7c1b.
@hxika : could you re-check in a fresh 3.6 build from https://builder.blender.org/download/daily/ ?
OK, so we have a bit of speedup
- current main import this in 2min 07sec
- before 104553 it was ~2hrs (so can confirm the 50x speedup mentioned)
BUT: does this really mean the issue is…
Can confirm, too
Shader Nodetree Error: Invalid implicit socket conversion
ERROR (gpu.shader): GPU_material_compile FragShader: