Philipp Oeser lichtwerk
  • Blender Bug Triaging Lead and Developer (as in : supporting modules with bugfixes), LTS releases Prior to that, mainly doing R&D at studios in Germany and the UK.

  • Joined on 2008-09-14
Philipp Oeser closed issue blender/blender#105951 2023-03-21 15:24:54 +01:00
bug
Philipp Oeser commented on issue blender/blender#105951 2023-03-21 15:24:52 +01:00
bug

This report does not contain all the requested information, which is required for us to investigate the issue.

Please submit a new report and carefully follow the instructions. Be sure to…

Philipp Oeser pushed tag v2.93.16 to blender/blender 2023-03-21 15:04:50 +01:00
Philipp Oeser pushed tag v2.93.16 to blender/blender-addons-contrib 2023-03-21 14:49:49 +01:00
Philipp Oeser pushed tag v2.93.16 to blender/blender-addons 2023-03-21 14:49:12 +01:00
Philipp Oeser commented on issue blender/blender#105164 2023-03-21 13:52:09 +01:00
QuadriFlow Remesh Crash

I reported the repro case separately, see #105953

Philipp Oeser opened issue blender/blender#105953 2023-03-21 13:50:14 +01:00
Regression: QuadriFlow Remesh Crash
Philipp Oeser commented on issue blender/blender#105164 2023-03-21 13:38:47 +01:00
QuadriFlow Remesh Crash

Soo, after some (manual) bisecting, the repro case I mentioned here turns out to be caused by 511ac66dabf (so that is a regression).

The original case still crashes before 511ac66dabf, so it…

Philipp Oeser commented on issue blender/blender#105164 2023-03-21 10:42:41 +01:00
QuadriFlow Remesh Crash

The example I posted is actually a regression (works in 3.3 LTS). Original file also crashes in LTS.

Will bisect the case I mentioned, maybe it helps with the other case as well.

Philipp Oeser commented on issue blender/blender#105164 2023-03-21 10:13:51 +01:00
QuadriFlow Remesh Crash

I cleaned up the fie a bit (removed materials, attributes, UVMaps, nonmanifold parts etc.) to rule out other possible errors.

This now has 4 separate parts.

  • joining does not result in…
Philipp Oeser commented on issue blender/blender#105946 2023-03-21 09:04:57 +01:00
GEO NODES: Subdiv Edge Crease doesn't work when plugged into Mesh Boolean

This seems fixed in both 3.5beta and 3.6alpha.

@David-Frappaz : cul you re-check with either of those fresh builds from https://builder.blender.org/download/daily/ ?

Philipp Oeser commented on issue blender/blender#105830 2023-03-21 08:55:47 +01:00
macOS Metal viewport: Blocking artefacts on selected faces

@Jeroen-Bakker : when confirming, please make sure to add the Module label (not just add it to the Projec).

Philipp Oeser commented on issue blender/blender#105164 2023-03-20 15:14:08 +01:00
QuadriFlow Remesh Crash

CustomDataLayer type 49 has some invalid data Thats because of the UVMap, but even if one removes that (and all other attributes and also edge crease data) the crash still occurs [so even if…

Philipp Oeser commented on issue blender/blender#105912 2023-03-20 12:13:21 +01:00
Regression: edge crease lost after a texture paint stroke (modifiers present)

This started with a8a454287a27d408668f8adc6fe1b3aa988de1ac. It then saw some fixes (including 57ea827bfb28eb697b74dbc606facbc133e10fab which made normals "correct" again just entering texture…

Philipp Oeser commented on issue blender/blender#105912 2023-03-20 10:06:29 +01:00
Regression: edge crease lost after a texture paint stroke (modifiers present)

Can confirm, will check.

Philipp Oeser commented on issue blender/blender#105908 2023-03-20 09:54:25 +01:00
Knife Project is not working

Can confirm in 42380ea99643 & cbc73a1e0596 but this seems fixed in 7cda559d7c1b.

@hxika : could you re-check in a fresh 3.6 build from https://builder.blender.org/download/daily/ ?

Philipp Oeser commented on issue blender/blender#104108 2023-03-17 16:35:49 +01:00
Regression: Importing of collada model with instances became a LOT slower since 2.80 (practically freezing)

OK, so we have a bit of speedup

  • current main import this in 2min 07sec
  • before 104553 it was ~2hrs (so can confirm the 50x speedup mentioned)

BUT: does this really mean the issue is…

Philipp Oeser commented on issue blender/blender#102789 2023-03-17 16:20:05 +01:00
Shader Nodetree Error: Invalid implicit socket conversion: Shader -> Color

Can confirm, too

Shader Nodetree Error: Invalid implicit socket conversion
ERROR (gpu.shader): GPU_material_compile FragShader: 
      
Philipp Oeser closed issue blender/blender#105511 2023-03-17 16:05:45 +01:00
When importing Einar v1 from Blenderstudio the rig is borked