Will close, thx getting back
I can confirm this behavior, it it reversed when I disable Natural Scrolling
in Fedora Preferences.
This however does not explain the inconsistency of directions. Reading code a bit, it…
@genesis2303 : follow the steps, or better: just download untitled.blend
from the report description, open that and search there
This operator also takes region
from context (so you have to override that, too).
The following seems to work fine:
import bpy
C = bpy.context
bpy.ops.object.mode_set(mode='EDIT_GPEN…
Hm. Does it crash when you follow the original steps then (see report description again)?
[2] Create a new nodegroup asset and save the file -- Open add menu and search for nodegroup --…
Have the steps to reproduce changed with the new file now (since we now have constraints and drivers)?
So what should be done with the file? Just grab 110001
and move it? Dont see glitches…
Yeah, could be done, the nodeFromView
case would need a bit of additional tweaking, but as you also mentioned, would keep the cleanup separate from the fix here.
@genesis2303 : think this should not be related to the crash.
Remember in my repro steps (see the report description), you dont even have to mark an asset at all to cause the crash:
- [1]…
@genesis2303 : have you enabled all the libraries again that you had before (like I said before, this really depends on the overall number/size of all asset library contents)?
Think I got a fix (still need to test with more nested frames though), will put on my desk.
bpy.ops.wm.previews_ensure()
does not generate previews for objects, which is arguably a bug or oversight since there's no other way to ensure that previews are generated for object assets.
…