Philipp Oeser lichtwerk
  • Blender Bug Triaging Lead and Developer (as in : supporting modules with bugfixes), LTS releases Prior to that, mainly doing R&D at studios in Germany and the UK.

  • Joined on 2008-09-14
Philipp Oeser commented on issue blender/blender#104272 2023-03-03 15:28:35 +01:00
Wayland: Inverted (natural) option ignored on (resolved upstream)

I can confirm this behavior, it it reversed when I disable Natural Scrolling in Fedora Preferences.

This however does not explain the inconsistency of directions. Reading code a bit, it…

Philipp Oeser commented on issue blender/blender#104305 2023-03-03 14:39:03 +01:00
Crash when adding nodegroup asset in node editor (when large Asset Libraries are present)

@genesis2303 : follow the steps, or better: just download untitled.blend from the report description, open that and search there

Philipp Oeser commented on issue blender/blender#105330 2023-03-03 14:32:57 +01:00
Using bpy.ops.gpencil.interpolate_sequence() in a Context Override will crash Blender

This operator also takes region from context (so you have to override that, too). The following seems to work fine:

import bpy

C = bpy.context

bpy.ops.object.mode_set(mode='EDIT_GPEN…
Philipp Oeser commented on issue blender/blender#104305 2023-03-03 14:14:38 +01:00
Crash when adding nodegroup asset in node editor (when large Asset Libraries are present)

Hm. Does it crash when you follow the original steps then (see report description again)?

[2] Create a new nodegroup asset and save the file -- Open add menu and search for nodegroup --…

Philipp Oeser commented on issue blender/blender#105027 2023-03-03 14:11:04 +01:00
Strange cube glitching when i try to animate it…File.

Have the steps to reproduce changed with the new file now (since we now have constraints and drivers)?

So what should be done with the file? Just grab 110001 and move it? Dont see glitches…

Philipp Oeser commented on pull request blender/blender#105400 2023-03-03 13:52:20 +01:00
Fix #105363: Frame nodes can act wrong in transform system

Yeah, could be done, the nodeFromView case would need a bit of additional tweaking, but as you also mentioned, would keep the cleanup separate from the fix here.

Philipp Oeser commented on issue blender/blender#104305 2023-03-03 12:27:33 +01:00
Crash when adding nodegroup asset in node editor (when large Asset Libraries are present)

@genesis2303 : think this should not be related to the crash.

Remember in my repro steps (see the report description), you dont even have to mark an asset at all to cause the crash:

  • [1]…
Philipp Oeser created pull request blender/blender#105400 2023-03-03 12:21:59 +01:00
Fix #105363: Frame nodes can act wrong in transform system
Philipp Oeser pushed to 105363 at lichtwerk/blender 2023-03-03 12:20:26 +01:00
72822b60bc Fix #105363: Frame nodes can act wrong in transform system
00ca7c5221 Fix #105109: Pick selection with multi object edit
422f3d0b0f Fix #105278: IDProperty UI missing library overridable toggle
9e5275791f Fix #105343: id.make_local() doesn't work for overridden data.
2eeec49640 Fix #105339: grease pencil selection can toggle object selection
Compare 10 commits »
Philipp Oeser created branch 105363 in lichtwerk/blender 2023-03-03 12:20:25 +01:00
Philipp Oeser commented on issue blender/blender#104305 2023-03-03 11:11:12 +01:00
Crash when adding nodegroup asset in node editor (when large Asset Libraries are present)

@genesis2303 : have you enabled all the libraries again that you had before (like I said before, this really depends on the overall number/size of all asset library contents)?

Philipp Oeser commented on issue blender/blender#105363 2023-03-03 10:45:56 +01:00
Node editor. Scaling nodes, parented to frame gives weird result

Think I got a fix (still need to test with more nested frames though), will put on my desk.

Philipp Oeser commented on issue blender/blender#105325 2023-03-03 09:01:59 +01:00
Python: Crash when bpy.ops.wm.previews_ensure() called after queuing asset_generate_preview() job

bpy.ops.wm.previews_ensure() does not generate previews for objects, which is arguably a bug or oversight since there's no other way to ensure that previews are generated for object assets.

Philipp Oeser pushed to main at blender/blender 2023-03-02 15:17:46 +01:00
1d3a2fb5bb Merge branch 'blender-v3.5-release'
422f3d0b0f Fix #105278: IDProperty UI missing library overridable toggle
Compare 2 commits »
Philipp Oeser deleted branch 105278 from lichtwerk/blender 2023-03-02 15:14:07 +01:00
Philipp Oeser closed issue blender/blender#105278 2023-03-02 15:14:07 +01:00
Regression: IDProperty UI missing library overridable toggle for types other than float or int
Philipp Oeser merged pull request blender/blender#105370 2023-03-02 15:14:05 +01:00
Fix #105278: IDProperty UI missing library overridable toggle
Philipp Oeser pushed to blender-v3.5-release at blender/blender 2023-03-02 15:14:05 +01:00
422f3d0b0f Fix #105278: IDProperty UI missing library overridable toggle
Philipp Oeser closed issue blender/blender#105364 2023-03-02 14:55:08 +01:00
Transforming origins is kind of broken when edited by numbers in (N) Item Tab/Transform panel.