This came up before, see #71437 but this option is an option for the transform system, not the object properties. It would be a nice addition, but is not considered a bug currently, will merge…
@genesis2303 : does it also crash if you enable only a smaller Asset Library? How many files are in the libraries you have enabled?
OTOH, asking this on the sideline: does it really make sense to call bpy.ops.wm.previews_ensure()
after we have looped and generated previews already? This seems to do the same thing again?
…
The following would fix this (would need to check if this is a common way do in background mode...)
diff --git a/source/blender/editors/asset/intern/asset_mark_clear.cc b/source/blender/e…
Ah, OK, this is indeed caused by the fact that ED_asset_generate_preview
calls UI_icon_render_id
as a job, whereas previews_id_ensure
doesnt...
Can confirm.
Interestingly, using object.preview_ensure()
in the loop instead of object.asset_generate_preview()
does not crash.
Somehow, the GPUBackend is NULL in GPU_render_begin
…
Seems Library Overridable
is kept now, but limits
as well as description
is still lost...
The culprit commits are a bit older, still this is a regression that should be High prio I think (feel free to lower again @HooglyBoogly)
I think this got lost in bf948b2cef3b for other types as well (string, python?). Not 100% sure these were properly supported (commit message does not tell us if there was an issue with those),…
Rigacar is an external Addon not maintained by blender. Please report the issue to the original author(s) instead: https://github.com/digicreatures/rigacar/issues
Also, it looks like you need to check your mail in git.
Why?
If this is about charleswardlaw@noreply.localhost
(not sure it is), see https://blender.chat/channel/blender-coders?msg=…