Philipp Oeser lichtwerk
  • Blender Bug Triaging Lead and Developer (as in : supporting modules with bugfixes), LTS releases Prior to that, mainly doing R&D at studios in Germany and the UK.

  • Joined on 2008-09-14
Philipp Oeser deleted branch cleanup_rename_vertex_keys from lichtwerk/blender 2023-02-17 15:58:36 +01:00
Philipp Oeser closed pull request blender/blender#104868 2023-02-17 15:58:17 +01:00
UI: "vertex keys" -> "shape keys"
Philipp Oeser commented on pull request blender/blender#104868 2023-02-17 15:57:31 +01:00
UI: "vertex keys" -> "shape keys"

Oh boy, seems I have to do some reading up on this scenario in git... It seems I cant get this thing to now be a PR for blender-v3.5-release... Afraid I'll have to do from scratch...

Philipp Oeser pushed to cleanup_rename_vertex_keys at lichtwerk/blender 2023-02-17 15:49:25 +01:00
28820d0603 Cleanup: "vertex keys" -> "shape keys"
f58cfbb94a Cleanup: use PI and PI/2 in compatible_eul
5b83f5c2a4 Docs: add doc-string for compatible_eul & improve code-comments
6247df9932 Cleanup: Silence compiler warning in VKShader.
8fb6ece789 BLI_math: correct the threshold for wrapping rotation in compatible_eul
Compare 39 commits »
Philipp Oeser commented on issue blender/blender#104163 2023-02-17 15:25:27 +01:00
Cycles GPU CUDA rendering high number of points seems broken in LTS (main is fine, request for backport)

testing this with CUDA 12, bisecting unfortunately doesnt give a solution (all tested versions seem fine here)

The buildbot builds show that this got "fixed" between c02ec7440577 and 9719fd69648…

Philipp Oeser pushed to cleanup_rename_vertex_keys at lichtwerk/blender 2023-02-17 14:50:54 +01:00
79ef9b4a16 Cleanup: "vertex keys" -> "shape keys"
525db1859e Cleanup: use PI and PI/2 in compatible_eul
bded689386 Docs: add doc-string for compatible_eul & improve code-comments
6fd6c3ae25 Cleanup: Silence compiler warning in VKShader.
20319662eb BLI_math: correct the threshold for wrapping rotation in compatible_eul
Compare 40 commits »
Philipp Oeser closed issue blender/blender#104864 2023-02-17 14:34:18 +01:00
GPencil: Sculpt Automasking broken
Philipp Oeser commented on issue blender/blender#104864 2023-02-17 14:34:14 +01:00
GPencil: Sculpt Automasking broken

OKi, thx getting back, will close then

Philipp Oeser commented on issue blender/blender#104163 2023-02-17 12:28:33 +01:00
Cycles GPU CUDA rendering high number of points seems broken in LTS (main is fine, request for backport)

Can confirm, let me check if I can find the commit...

Philipp Oeser created pull request blender/blender#104868 2023-02-17 12:22:24 +01:00
Cleanup: "vertex keys" -> "shape keys"
Philipp Oeser pushed to cleanup_rename_vertex_keys at lichtwerk/blender 2023-02-17 12:21:27 +01:00
f50c112273 Cleanup: "vertex keys" -> "shape keys"
d4480fdfa3 Merge branch 'blender-v3.5-release'
6ffaee8d9a Fix #95400: Crash when running Euler Filter on baked Curves
bf7ccd43ca Cleanup: use PI and PI/2 in compatible_eul
773903f43c Docs: add doc-string for compatible_eul & improve code-comments
Compare 10 commits »
Philipp Oeser created branch cleanup_rename_vertex_keys in lichtwerk/blender 2023-02-17 12:21:27 +01:00
Philipp Oeser commented on issue blender/blender#104817 2023-02-17 11:59:24 +01:00
Regression: Drawing bug of the Camera Lens gizmo when using the 3D Viewport Axis

Caused by fb27a9bb983ce74b8d8f5f871cf0706dd1e25051

So #91533 is related, and 917a972b56af103aee406dfffe1f42745b5ad360 is related, too.

CC @ideasman42

Philipp Oeser commented on issue infrastructure/blender-projects-platform#39 2023-02-17 11:51:43 +01:00
Issue "popovers" dont work everywhere

OK, out of ideas, but have a look at

blender/blender#100749 blender/blender#88449

they are not functioning there...

Philipp Oeser commented on issue infrastructure/blender-projects-platform#39 2023-02-17 11:43:28 +01:00
Issue "popovers" dont work everywhere

That was not it either, so here comes another test:

Philipp Oeser commented on issue infrastructure/blender-projects-platform#39 2023-02-17 11:42:41 +01:00
Issue "popovers" dont work everywhere

OK, that was not it, testing another scenario:

Philipp Oeser commented on issue infrastructure/blender-projects-platform#39 2023-02-17 11:40:40 +01:00
Issue "popovers" dont work everywhere

Mentioning #38 again

Philipp Oeser opened issue infrastructure/blender-projects-platform#39 2023-02-17 11:40:18 +01:00
Issue "popovers" dont work everywhere
Philipp Oeser commented on issue blender/blender#104857 2023-02-17 11:27:58 +01:00
Crash using GN Editor or Assetbrowser when "datafiles/assets" folder is not there

Fine to close it (since I have resolved my pain now 🙂), was just raising awareness My situation might have been special (local build, for some reason this already existing assets folder,…

Philipp Oeser commented on issue blender/blender#103824 2023-02-17 10:59:50 +01:00
output_node.inputs.new() crash blender

Should we track this crash report considering it's a regression?

I would think so, yes.