Hello YimingWu,
I did revert a while back to another older version, I think 4.2 March 2nd, as there was an issue on something else, an export issue also, which turned out to be a new requirement…
Hello @JulienDuroure ,
Apologies, I didnt mean to add anything. I was only showing that I had found out what it was, and how this happened. Nothing more. In case someone looked into it down…
Hello Team Blender,
I wanted to show you what we found. The part evidently had a setting that doubled its polygons to the backsides. The setting worked fine up until around the March 3rd…
Many thanks Team.
Keep up the great work.
Bill
Hello Pratik,
Funny you mention this. I am now running 4.2 advanced beta's and this has surfaced again. After a short while, it goes away. I usually try selecting File/Save and save the…
Brilliant... Many thanks for that, Jesse. Good to know.
I know the MSFS flight simulator had an issue start to happen like this. They somehow were able to get a 'permission' for the OS to…
Hello Pratik,
I'll need to see how that is done, starting with command line with debug events. I'll get it to you as soon as I have that.
I did export again last night after this email and…
Hello @mod_moder ,
I unzipped the package on Desktop
C:\Users\socra\OneDrive\Desktop + zip folder direct from Blender
Hi, thanks for the report. More information would be useful:
- In which software you're importing the gltf file?
- Could it be due to export setting (of blender gltf) or import setting of…
Hello Pratik,
My apologies for note getting back to you sooner.
To add to the note, I found yesterday that when attempting to add a new Empty to the scene I am working on (same one) that…
Hello Germano,
One person found that the Nodes for the materials were staying selected with their original DDS texture assignments. Even though changes were made, a new texture applied, the…
Note; The projects imported were imported in glTF format as usual and saved as Blender. The parts were then given new materials and textures in PNG format. The parts 'did not' have materials…