Ow I see, so if we simply un-tick disk cache, the "refresh all" option will be much more responsive, as the proxy/cache is stored in the Ram maybe ? Moving the strip aroundlike to a different…
@PratikPB2123 I can try but I would just copy paste, I don't have any other info I think, Prefetch just crash, just not instantly like before.
So, the bug is still present in 4.2.1 it seems, moving any object just creates a new action for no reason and keyframes it.
Here are my pres just to check, but I didn't change them, and moving…
testing in 4.2.1 prefetch frames doesn't crash instantly anymore, but it does systematically crash after maybe 1 minute, scrolling a few times over a scene strip.
Also this only works in eevee + workbench, not Cycles + workbench, as flipped normals prevent Cycles to render volumetrics.
-> So Blender still needs to restore support for displaying…
This still needs to be ironed out, as from 4.2 we cannot work with volumetrics anymore: In Texture mode they appear in eevee in Cycles, but occlude everything in Workbench mode. And in Wire mode…
Just an update, I still have this bug on 4.2.1 + latest Nvidia studio driver. But very oddly I had one instance where it stopped happening at some point in one file using 4K images. very odd.
Arh only issue is when you do not want backface culling overall in workbench..
Ok ok ! I found a workaround, having all your volumetrics objects:
- Viewport display as Textured ! (not wire like before to have them transparent in workbench.)
- Flipped normals.
- Workbench…
Ah thanks I see, definitely the same issue yes, I will test daily 4.3 but hoping the fix will make it to 4.2.1 : ) Thanks !