LOIC BRAMOULLE loicbramoulle
  • Joined on 2021-01-24
LOIC BRAMOULLE commented on issue blender/blender#126913 2024-08-31 07:29:21 +02:00
VSE refresh does not work, only way to refresh 100% of frames is duplicating the strips.

Ow I see, so if we simply un-tick disk cache, the "refresh all" option will be much more responsive, as the proxy/cache is stored in the Ram maybe ? Moving the strip aroundlike to a different…

LOIC BRAMOULLE commented on issue blender/blender#126913 2024-08-30 04:27:52 +02:00
VSE refresh does not work, only way to refresh 100% of frames is duplicating the strips.

yes sorry could have sent pic, but I have it on a ssd: image

LOIC BRAMOULLE commented on issue blender/blender#125401 2024-08-29 10:20:52 +02:00
VSE: prefetch frames crashes with some scene strips

@PratikPB2123 I can try but I would just copy paste, I don't have any other info I think, Prefetch just crash, just not instantly like before.

LOIC BRAMOULLE commented on issue blender/blender#125550 2024-08-29 09:46:44 +02:00
Any new object creates a dummy/empty/useless action, flooding the blend file.

ok with the Available keying set it works, objects don't keyframe without you keyframing them: image

LOIC BRAMOULLE opened issue blender/blender#126913 2024-08-29 07:55:05 +02:00
VSE refresh does not work, only way to refresh 100% of frames is duplicating the strips.
LOIC BRAMOULLE reopened issue blender/blender#125550 2024-08-29 07:49:24 +02:00
Any new object creates a dummy/empty/useless action, flooding the blend file.
LOIC BRAMOULLE commented on issue blender/blender#125550 2024-08-29 07:49:21 +02:00
Any new object creates a dummy/empty/useless action, flooding the blend file.

So, the bug is still present in 4.2.1 it seems, moving any object just creates a new action for no reason and keyframes it.

Here are my pres just to check, but I didn't change them, and moving…

LOIC BRAMOULLE reopened issue blender/blender#125401 2024-08-29 07:02:31 +02:00
VSE: prefetch frames crashes with some scene strips
LOIC BRAMOULLE commented on issue blender/blender#125401 2024-08-29 07:02:27 +02:00
VSE: prefetch frames crashes with some scene strips

testing in 4.2.1 prefetch frames doesn't crash instantly anymore, but it does systematically crash after maybe 1 minute, scrolling a few times over a scene strip.

LOIC BRAMOULLE commented on issue blender/blender#123265 2024-08-28 23:28:34 +02:00
Object "Display As Wire" not work in Viewport with shading.type == 'RENDERED'

Also this only works in eevee + workbench, not Cycles + workbench, as flipped normals prevent Cycles to render volumetrics.

-> So Blender still needs to restore support for displaying…

LOIC BRAMOULLE reopened issue blender/blender#122980 2024-08-28 23:05:51 +02:00
Object "Display as wire" displays as solid mesh in EEVEE (next).
LOIC BRAMOULLE commented on issue blender/blender#122980 2024-08-28 23:05:47 +02:00
Object "Display as wire" displays as solid mesh in EEVEE (next).

This still needs to be ironed out, as from 4.2 we cannot work with volumetrics anymore: In Texture mode they appear in eevee in Cycles, but occlude everything in Workbench mode. And in Wire mode…

LOIC BRAMOULLE commented on issue blender/blender#125472 2024-08-28 23:01:42 +02:00
Gpu compositing always shrinks the image around 10%, with transparent borders.

Just an update, I still have this bug on 4.2.1 + latest Nvidia studio driver. But very oddly I had one instance where it stopped happening at some point in one file using 4K images. very odd.

LOIC BRAMOULLE commented on issue blender/blender#123265 2024-08-28 22:53:01 +02:00
Object "Display As Wire" not work in Viewport with shading.type == 'RENDERED'

Arh only issue is when you do not want backface culling overall in workbench..

LOIC BRAMOULLE commented on issue blender/blender#123265 2024-08-28 22:46:54 +02:00
Object "Display As Wire" not work in Viewport with shading.type == 'RENDERED'

Ok ok ! I found a workaround, having all your volumetrics objects:

  • Viewport display as Textured ! (not wire like before to have them transparent in workbench.)
  • Flipped normals.
  • Workbench…
LOIC BRAMOULLE closed issue blender/blender#125694 2024-08-23 08:49:56 +02:00
Cloth cannot be baked anymore with library overides.
LOIC BRAMOULLE commented on issue blender/blender#125694 2024-08-23 08:49:51 +02:00
Cloth cannot be baked anymore with library overides.

Yes it works again on my end too.

LOIC BRAMOULLE commented on issue blender/blender#126530 2024-08-20 08:19:59 +02:00
Eevee volumetrics do not display, unless you import a scene from another file, go in that scene and back in your real scene.

Ah thanks I see, definitely the same issue yes, I will test daily 4.3 but hoping the fix will make it to 4.2.1 : ) Thanks !

LOIC BRAMOULLE opened issue blender/blender#126530 2024-08-20 01:56:49 +02:00
Eevee volumetrics no not display, unless you import a scene from another file, go in that scene and back in your real scene.
LOIC BRAMOULLE commented on issue blender/blender#124493 2024-08-19 00:56:21 +02:00
(VSE) scene clip speed change does not impact motion blur (e.g.half speed double motion blur)

Ok I redid a test with the interpolation option: image And it seems that I had it on in the original test, as it looks the same. Meaning in…