LOIC BRAMOULLE loicbramoulle
  • Joined on 2021-01-24
LOIC BRAMOULLE commented on issue blender/blender#125550 2024-07-28 09:06:44 +02:00
Any new object creates a dummy/empty/useless action, flooding the blend file.

Aaah thanks ! yes that's it, it's the same bug, sorry for the double repport. So I should re-download 4.2 from the main page ? or is it a daily build ? Many thanks. (I do need to use autokey +…

LOIC BRAMOULLE commented on issue blender/blender#125550 2024-07-28 08:36:07 +02:00
Any new object creates a dummy/empty/useless action, flooding the blend file.

Damn, indeed I don't see the bug with a factory reset.. I suspected maybe the new auto-key, that would create an action whenever an object is moved, even if zero key is added ? that's what…

LOIC BRAMOULLE commented on issue blender/blender#125472 2024-07-28 06:40:27 +02:00
Gpu compositing always shrinks the image around 10%, with transparent borders.

Yup, preview & render shrinks around 10% the instant GPU mode is selected in the dropdown. The image written to disk will have the shrink is GPU was on during the writing. Saving the image will…

LOIC BRAMOULLE opened issue blender/blender#125550 2024-07-28 01:05:46 +02:00
Any new object creates a dummy/empty/useless action, flooding the blend file.
LOIC BRAMOULLE commented on issue blender/blender#125472 2024-07-27 18:34:07 +02:00
Gpu compositing always shrinks the image around 10%, with transparent borders.

Sorry for the file, but as I said any file I could share is irrelevant, as the issue is not related to a blender file, it depends on the system. Any file I would open would shrink 10% anything…

LOIC BRAMOULLE commented on issue blender/blender#125472 2024-07-27 08:48:25 +02:00
Gpu compositing always shrinks the image around 10%, with transparent borders.

ok thanks, well that's the tricky part, that's already the blend file I shared above, I could share another it will be the same, the issue will not be in the blend file, as it most likely comes…

LOIC BRAMOULLE commented on issue blender/blender#125472 2024-07-26 18:57:38 +02:00
Gpu compositing always shrinks the image around 10%, with transparent borders.

I had a few month old driver, and tried with latest studio driver too, so doesn't seem like it's the driver.

LOIC BRAMOULLE commented on issue blender/blender#125472 2024-07-26 09:06:53 +02:00
Gpu compositing always shrinks the image around 10%, with transparent borders.

So I just tested more, on 4.2 & 4.3, factory settings or not, new files, appending the scene, copy pasting the nodes, or having only a random jpeg from google in the file, and the result is always…

LOIC BRAMOULLE commented on issue blender/blender#125472 2024-07-26 08:35:57 +02:00
Gpu compositing always shrinks the image around 10%, with transparent borders.

So the steps to reproduce:

  1. Get a image.
  2. Use that image in the compositor.
  3. Notice that the image shinks when using the GPU compositor compared to the CPU compositor?

I am…

LOIC BRAMOULLE commented on issue blender/blender#125472 2024-07-26 07:50:01 +02:00
Gpu compositing always shrinks the image around 10%, with transparent borders.

The scale node workaround works, but not sure if it reduces the sharpness, in theory not, but the GPU image has slighhtly lower fidelity: ![image](/attachments/f9e476df-5f21-45f1-b08e-5c3b1a9b1707…

LOIC BRAMOULLE commented on issue blender/blender#125472 2024-07-26 07:42:28 +02:00
Gpu compositing always shrinks the image around 10%, with transparent borders.

Thanks, ah yes sorry, I could send a zip, but it does it even with just rendering only a random jpeg from google, so it's not really the images or nodes, it's just GPU mode on anything, but I…

LOIC BRAMOULLE commented on issue blender/blender#125472 2024-07-26 07:34:24 +02:00
Gpu compositing always shrinks the image around 10%, with transparent borders.

I guess a workaround is to re-strecth the image back to its real size, with a scale node: image But it's really strange, it does it even…

LOIC BRAMOULLE opened issue blender/blender#125472 2024-07-26 07:14:31 +02:00
Gpu compositing always shrinks the image around 10%, with transparent borders.
LOIC BRAMOULLE opened issue blender/blender#125401 2024-07-25 08:58:01 +02:00
systematic crash on "prefetch frames" in VSE
LOIC BRAMOULLE commented on issue blender/blender#86324 2024-07-24 23:25:52 +02:00
Viewport render image renders black when in cycles mode.

That would be really really amazing if viewport render could support Cycles ! Very often you have Viewport cycles renders that look fine in 3 seconds per frame, enough quality for previz an…

LOIC BRAMOULLE commented on issue blender/blender#123265 2024-07-22 23:49:44 +02:00
Object "Display As Wire" not work in Viewport with shading.type == 'RENDERED'

Just a visual example, now in 4.2 we can't work at the same time with volumetrics and Workbench, we have to sacrifice one or the other: Wire mode hides Eevee / cycles volumetrics: ![image](/attac…

LOIC BRAMOULLE commented on issue blender/blender#123265 2024-07-22 23:46:58 +02:00
Object "Display As Wire" not work in Viewport with shading.type == 'RENDERED'

Hi @deadpin , just some feedback using this new system, Not sure if a bug or just just an issue, Now we cannot anymore have our volume fog cubes in Wire, to work in Workbench (so they do'nt…

LOIC BRAMOULLE opened issue blender/blender#125162 2024-07-21 06:53:29 +02:00
when both camera & sequencer scene clips are added to the VSE, teh audio from the sequencer clip does not play.
LOIC BRAMOULLE commented on issue blender/blender#122978 2024-07-18 23:53:47 +02:00
Node Wrangler Ctrl+Shift+LMB ("view" node) doesn't do anything.

Hum I haven't done anything since restoring my prefs where I added it manually, and now the operator works when opening 4.2 The node wrangler messed up hotkeys (NODE_OT_nw) don't come back…

LOIC BRAMOULLE commented on issue blender/blender#122978 2024-07-18 21:05:13 +02:00
Node Wrangler Ctrl+Shift+LMB ("view" node) doesn't do anything.

pasting my 4.2 config folder again in case it's useful: https://www.dropbox.com/t/0DF53zviUQ7PU482