Aaah thanks ! yes that's it, it's the same bug, sorry for the double repport. So I should re-download 4.2 from the main page ? or is it a daily build ? Many thanks. (I do need to use autokey +…
Damn, indeed I don't see the bug with a factory reset.. I suspected maybe the new auto-key, that would create an action whenever an object is moved, even if zero key is added ? that's what…
Yup, preview & render shrinks around 10% the instant GPU mode is selected in the dropdown. The image written to disk will have the shrink is GPU was on during the writing. Saving the image will…
Sorry for the file, but as I said any file I could share is irrelevant, as the issue is not related to a blender file, it depends on the system. Any file I would open would shrink 10% anything…
ok thanks, well that's the tricky part, that's already the blend file I shared above, I could share another it will be the same, the issue will not be in the blend file, as it most likely comes…
I had a few month old driver, and tried with latest studio driver too, so doesn't seem like it's the driver.
So I just tested more, on 4.2 & 4.3, factory settings or not, new files, appending the scene, copy pasting the nodes, or having only a random jpeg from google in the file, and the result is always…
So the steps to reproduce:
- Get a image.
- Use that image in the compositor.
- Notice that the image shinks when using the GPU compositor compared to the CPU compositor?
I am…
The scale node workaround works, but not sure if it reduces the sharpness, in theory not, but the GPU image has slighhtly lower fidelity: ![image](/attachments/f9e476df-5f21-45f1-b08e-5c3b1a9b1707…
Thanks, ah yes sorry, I could send a zip, but it does it even with just rendering only a random jpeg from google, so it's not really the images or nodes, it's just GPU mode on anything, but I…
That would be really really amazing if viewport render could support Cycles ! Very often you have Viewport cycles renders that look fine in 3 seconds per frame, enough quality for previz an…
Just a visual example, now in 4.2 we can't work at the same time with volumetrics and Workbench, we have to sacrifice one or the other: Wire mode hides Eevee / cycles volumetrics: ![image](/attac…
Hi @deadpin , just some feedback using this new system, Not sure if a bug or just just an issue, Now we cannot anymore have our volume fog cubes in Wire, to work in Workbench (so they do'nt…
Hum I haven't done anything since restoring my prefs where I added it manually, and now the operator works when opening 4.2 The node wrangler messed up hotkeys (NODE_OT_nw) don't come back…
pasting my 4.2 config folder again in case it's useful: https://www.dropbox.com/t/0DF53zviUQ7PU482